Difference between revisions of "WoL Races (Age 46)"

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@Avian
 
Attack time: -25%
 
Thievery gains (NEW): +15%
 
No Stables
 
Immunity to Ambush
 
Specific Spellbook: Clearsight, Townwatch
 
Inf: 1/1
 
Def: 0/5
 
Off: 5/0
 
Eli: 8/3 $800 6.5nw
 
 
@Elf
 
Mana Recovery per tick: +1
 
Spell success: +30%
 
Thievery gains (NEW): -15%
 
No Dungeons
 
Specific Spellbook: Mystic Aura, Clear Sight, Fountain of Knowledge, Pitfalls, Amnesia, Quick Feet, Reflect Magic
 
Inf: 1/1
 
Def: 0/5
 
Off: 5/0
 
Eli: 7/4 $800 6.0nw
 
 
@DarkElf
 
Spell potentency (efficacy & duration): +30%
 
Spells don't consume runes
 
Specific Spellbook: Invisibility, Fool’s Gold, Nightmares, Tree of Gold
 
Inf: 1/1
 
Def: 0/5
 
Off: 5/0
 
Eli: 6/4 $650 5.0nw
 
 
@Dwarf
 
Free Building Construction
 
Building Efficiency : +30%
 
Offensive Specialist Strength : +1
 
No Accelerated Construction
 
Immunity to Fog
 
Specific Spellbook: Fog, Animate Dead
 
Inf: 1/1
 
Def: 0/5
 
Off: 6/0
 
Eli: 7/4 $800 6.0nw
 
 
@Gnome
 
Stealth recovery per tick: +1
 
Thievery Effectiveness: +40%
 
Cost of Thieves: -50%
 
No Hospitals
 
Specific Spellbook: Quick Feet, Town Watch, Vermin, War Spoils
 
Inf: 1/1
 
Def: 0/5
 
Off: 5/0
 
Eli: 5/5 $400 4.0nw
 
 
@Human
 
Income: +15%
 
Spell success: -25%
 
Thievery Effectiveness: +15%
 
Defensive Specialist Strength : +1
 
Offensive Specialist Strength : -1
 
Specific Spellbook: Greater Protection, Aggression
 
Inf: 1/1
 
Def: 0/6
 
Off: 4/0
 
Eli: 8/3 $800 6.5nw
 
 
@Orc
 
Gains on Attacks: +30%
 
Train Elites with Specialist credits
 
Defensive Specialist Strength: -1
 
Spreads and is immune to the Plague
 
Honor: -50%
 
Specific Spellbook: Fanaticism, Aggression
 
Inf: 1/1
 
Def: 0/4
 
Off: 5/0
 
Eli: 9/2 $850 6.75nw
 
  
 
== Humans ==
 
== Humans ==
 
{{H3|Benefits}}
 
{{H3|Benefits}}
* Income : +25%
+
* +15% Income
* Science Effectiveness : +30%
+
* +15% Thievery Effectiveness
* Defensive Specialist Strength : +1
+
* Defensive Specialist Strength +1
 +
* Offensive Specialist Strength -1
  
  
 
{{H3|Limitations}}
 
{{H3|Limitations}}
* Magic Effectiveness : -25%
+
* -25% Chance of Spell Success
  
  
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{{H3|Units}}
 
{{H3|Units}}
*Offensive Specialist – Swordsman
+
* Offensive Specialist – Swordsman
*Defensive Specialist – Archer
+
* Defensive Specialist – Archer
*Elite Unit – Knight (6/3, $750, 5.25 nw)
+
* Elite Unit – Knight (8/3, $800, 6.5 nw)
  
  
 
== Elves ==
 
== Elves ==
 
{{H3|Benefits}}
 
{{H3|Benefits}}
* Magic Effectiveness : +30%
+
* +30% Chance of Spell Success
* Mana Recovery / Hour : +1
+
* +1 Mana Recovery per Tick
* Combat Losses : -50%
 
* Wages: -50%
 
  
  
 
{{H3|Limitations}}
 
{{H3|Limitations}}
 
* No Access to Dungeons
 
* No Access to Dungeons
 +
* -15% Gains from Thief Ops
  
  
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{{H3|Units}}
 
{{H3|Units}}
*Offensive Specialist – Ranger
+
* Offensive Specialist – Ranger
*Defensive Specialist – Archer
+
* Defensive Specialist – Archer
*Elite Unit – Elf Lord (6/4, $700, 5.5 nw)
+
* Elite Unit – Elf Lord (7/4, $800, 6.0 nw)
 +
 
  
 
== Dwarves ==
 
== Dwarves ==
 
{{H3|Benefits}}
 
{{H3|Benefits}}
* Building Efficiency : +30%
+
* +30% Building Efficiency
 
* Free Building Construction
 
* Free Building Construction
 +
* Offensive Specialist Strength +1
 
* Immunity to Fog
 
* Immunity to Fog
  
  
 
{{H3|Limitations}}
 
{{H3|Limitations}}
* Thievery Effectiveness : -30%
 
 
* Can't use Accelerated Construction
 
* Can't use Accelerated Construction
  
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{{H3|Units}}
 
{{H3|Units}}
*Offensive Specialist – Warrior
+
* Offensive Specialist – Warrior
*Defensive Specialist – Axeman
+
* Defensive Specialist – Axeman
*Elite Unit – Berserker (7/4, $1000, 6.75 nw)
+
* Elite Unit – Berserker (7/4, $800, 6.0 nw)
  
  
 
== Orcs ==
 
== Orcs ==
 
{{H3|Benefits}}
 
{{H3|Benefits}}
* Gains on Attacks : +30%
+
* +30% Gains on Attacks
* Draft Costs : -50%
 
 
* Spreads and is immune to the Plague
 
* Spreads and is immune to the Plague
* Train Elites with Specialist credits
+
* Train Elites with Specialist Credits
  
  
 
{{H3|Limitations}}
 
{{H3|Limitations}}
* Bonuses from Honor : -50%
+
* Defensive Specialist Strength -1
* Science Costs : +30%
+
* -50% Honor
  
  
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{{H3|Units}}
 
{{H3|Units}}
*Offensive Specialist – Goblin
+
* Offensive Specialist – Goblin
*Defensive Specialist – Troll
+
* Defensive Specialist – Troll
*Elite Unit – Ogre (8/2, $800, 6.75 nw)
+
* Elite Unit – Ogre (9/2, $850, 6.75 nw)
  
  
 
== Gnomes ==
 
== Gnomes ==
 
{{H3|Benefits}}
 
{{H3|Benefits}}
* Thievery Effectiveness : +40%
+
* +40% Thievery Effectiveness
* Cost of Thieves : -50%
+
* -50% Cost of Training Thieves
* Population Limit : +15%
+
* +1 Stealth Recovery per Tick
  
  
 
{{H3|Limitations}}
 
{{H3|Limitations}}
* Birth Rates : -25%
 
 
* No Access to Hospitals
 
* No Access to Hospitals
  
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*Offensive Specialist – Halfling
 
*Offensive Specialist – Halfling
 
*Defensive Specialist – Pikeman
 
*Defensive Specialist – Pikeman
*Elite Unit – Golem (5/4, $250, 4.5 nw)
+
*Elite Unit – Golem (5/5, $400, 4.0 nw)
  
  
 
== Dark Elves ==
 
== Dark Elves ==
 
{{H3|Benefits}}
 
{{H3|Benefits}}
* Spell Strength : +30%
+
* +30% Spell Duration
* No runes needed
+
* +30% Spell "efficacy"
* Offensive Specialist Strength : +1
+
* Spells do not Consume Runes
  
  
 
{{H3|Limitations}}
 
{{H3|Limitations}}
* Exploration Costs : +20%
+
* none
* Wages : +25%
 
  
  
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{{H3|Units}}
 
{{H3|Units}}
*Offensive Specialist – Night Ranger
+
* Offensive Specialist – Night Ranger
*Defensive Specialist – Druid
+
* Defensive Specialist – Druid
* Elite Unit – Drow (5/6, $900, 6.0 nw)
+
* Elite Unit – Drow (6/4, $650, 5.0 nw)
  
  
 
== Avians ==
 
== Avians ==
 
{{H3|Benefits}}
 
{{H3|Benefits}}
* +75% Birth Rates
 
 
* -25% Attack Time
 
* -25% Attack Time
 +
* +15% Gains from Thief Ops
 
* Immunity to Ambush
 
* Immunity to Ambush
  
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{{H3|Limitations}}
 
{{H3|Limitations}}
 
* +15% Military Losses in Combat
 
* +15% Military Losses in Combat
* Cannot use Horses
+
* No Access to Stables
  
  
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{{H3|Units}}
 
{{H3|Units}}
*Offensive Specialist – Griffin
+
* Offensive Specialist – Griffin
*Defensive Specialist – Harpie
+
* Defensive Specialist – Harpie
*Elite Unit - Drake (7/3, $700 5.75 nw)
+
* Elite Unit - Drake (8/3, $800 6.5 nw)
  
  
 
[[Category:WoL]]
 
[[Category:WoL]]

Revision as of 04:38, 25 January 2010

This is a list of the current benefits and limitations for the Utopian Races on the WoL server for Age 46



Humans

Benefits
  • +15% Income
  • +15% Thievery Effectiveness
  • Defensive Specialist Strength +1
  • Offensive Specialist Strength -1


Limitations
  • -25% Chance of Spell Success


Specific Spellbook
  • Greater Protection
  • Aggression


Units
  • Offensive Specialist – Swordsman
  • Defensive Specialist – Archer
  • Elite Unit – Knight (8/3, $800, 6.5 nw)


Elves

Benefits
  • +30% Chance of Spell Success
  • +1 Mana Recovery per Tick


Limitations
  • No Access to Dungeons
  • -15% Gains from Thief Ops


Specific Spellbook
  • Mystic Aura
  • Clear Sight
  • Fountain of Knowledge
  • Pitfalls
  • Amnesia
  • Quick Feet
  • Reflect Magic


Units
  • Offensive Specialist – Ranger
  • Defensive Specialist – Archer
  • Elite Unit – Elf Lord (7/4, $800, 6.0 nw)


Dwarves

Benefits
  • +30% Building Efficiency
  • Free Building Construction
  • Offensive Specialist Strength +1
  • Immunity to Fog


Limitations
  • Can't use Accelerated Construction


Specific Spellbook
  • Fog
  • Animate Dead


Units
  • Offensive Specialist – Warrior
  • Defensive Specialist – Axeman
  • Elite Unit – Berserker (7/4, $800, 6.0 nw)


Orcs

Benefits
  • +30% Gains on Attacks
  • Spreads and is immune to the Plague
  • Train Elites with Specialist Credits


Limitations
  • Defensive Specialist Strength -1
  • -50% Honor


Specific Spellbook
  • Fanaticism
  • Aggression


Units
  • Offensive Specialist – Goblin
  • Defensive Specialist – Troll
  • Elite Unit – Ogre (9/2, $850, 6.75 nw)


Gnomes

Benefits
  • +40% Thievery Effectiveness
  • -50% Cost of Training Thieves
  • +1 Stealth Recovery per Tick


Limitations
  • No Access to Hospitals


Specific Spellbook
  • Quick Feet
  • Town Watch
  • Vermin
  • War Spoils


Units
  • Offensive Specialist – Halfling
  • Defensive Specialist – Pikeman
  • Elite Unit – Golem (5/5, $400, 4.0 nw)


Dark Elves

Benefits
  • +30% Spell Duration
  • +30% Spell "efficacy"
  • Spells do not Consume Runes


Limitations
  • none


Specific Spellbook
  • Invisibility
  • Fool’s Gold
  • Nightmares
  • Tree of Gold


Units
  • Offensive Specialist – Night Ranger
  • Defensive Specialist – Druid
  • Elite Unit – Drow (6/4, $650, 5.0 nw)


Avians

Benefits
  • -25% Attack Time
  • +15% Gains from Thief Ops
  • Immunity to Ambush


Limitations
  • +15% Military Losses in Combat
  • No Access to Stables


Specific Spellbook
  • Clearsight
  • Townwatch


Units
  • Offensive Specialist – Griffin
  • Defensive Specialist – Harpie
  • Elite Unit - Drake (8/3, $800 6.5 nw)