Difference between revisions of "Guide:Ambush"

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== Why Ambush? ==
 
== Why Ambush? ==
# To Kill Elites (especially if your target is an orc).
+
# To kill troops (especially if your target is an Orc with Elites in the army).
## '''Why? -->''' The have an insanely low defensive value elite
+
## '''Why? -->''' They have an insanely low defensive value elite.
## '''Why? -->''' Ambushes are 25% faster than normal attacks
+
## '''Why? -->''' Ambushes are 25% faster than normal attacks.
# To decrease incoming land (especially if your target is a chain target).
+
# To decrease your target's incoming land (especially if your target is a chain target).
 
# Because you're able to Ambush + Trad him and want to rub it in his face.
 
# Because you're able to Ambush + Trad him and want to rub it in his face.
 
  
 
== Notes About Ambush ==
 
== Notes About Ambush ==
 
# You can ambush each successful attack once. If you fail, too bad.
 
# You can ambush each successful attack once. If you fail, too bad.
# You cannot ambush if your opponent used War Spoils.
+
# You cannot ambush if your opponent used [[Spells#Anonymity|Anonymity]] or [[Spells#War_Spoils|War Spoils]].
# You cannot ambush if your opponent's hit was made with Anonymity on.
+
# You cannot ambush a hit from a personality or race that has full ambush protection.
# If you successfully carry out an ambush you will gain 50% of his captured land, or 25% if he is a warrior.
+
# If you successfully carry out an ambush you will recapture 50% of his captured land (unless the target has an ambush protection or vulnerability modifier)
# You ALWAYS ambush from the last hit to the first.
+
# You ALWAYS ambush the most recent hit of the province you select UNLESS [[Spells#Anonymity|Anonymity]] or [[Spells#War_Spoils|War Spoils]] were used.
## You will ambush the last successful hit. Conquests don't count. You CAN ambush an ambush.
+
## You will ambush the last successful hit that did not use [[Spells#Anonymity|Anonymity]] or [[Spells#War_Spoils|War Spoils]].  
# A successful ambush recaptures 50% of the land taken from you.
+
## You CAN ambush an ambush.
  
== How to Figure out What to Send ==  
+
== How to figure out how much offense to send ==  
# Take a SoM  
+
# Take an SoM  
 
# Record the value of troops out in the SoM.
 
# Record the value of troops out in the SoM.
 
# Once you have obtained these numbers, use this formula:
 
# Once you have obtained these numbers, use this formula:
  
  <b>Raw Offense Required =</b> [(His Elites sent*Racial Elite Defense Value) + (His Offspecs Sent*Racial Offspec Value) + Soldiers] * 0.8<br> Remember, this is the <b>RAW</b> offense required - therefore, don't bother sending > 1 generals, they have no effect!
+
  <b>Raw Offense Required =</b> [(Target's Elites sent * Racial Elite Defense Value) + (Target's Off Specs Sent * Racial Def Spec Value) + (Target's Soldiers sent * (IF (Racial Soldier Defense Value = 0 , Racial Soldier Offense Value , Racial Soldier Defense Value))] * 0.8
  
p.s. If you ever see a 0 in the 'army out' column, it means that he did not send ANY of that army type.
+
'''Note:''' If racial Soldier Defense Value is 0, the Offense value will be used instead
 
  
=== Example===
+
''Remember, this is the <b>RAW</b> Offense required - therefore, don't bother sending more than 1 general, they have no effect!''
  
<i>June 4th, YR5 '''call (9:11)''' invaded '''Kzagl (3:17)''' and captured 81 acres of land.<br>
 
June 4th, YR5 '''I just been (9:11)''' invaded '''Kzagl (3:17)''' and captured 139 acres of land.<br>
 
June 4th, YR5 '''piercing through (9:11)''' invaded '''Kzagl (3:17)''' and captured 131 acres of land.</i>
 
  
'''Kzagl''' didn't take particularly kindly to these attacks, and thought it would be a good idea to ambush one of them, so he took 1 SoM of '''I just been''', the largest hit against him, to see what troops had been sent out against him and whether it was a good idea to ambush.
 
  
 +
=== Example===
  
<b>SOM 1</b>
+
<i>June 4th, YR5 call (XX:XX) invaded Kzagl (XX:XX) and captured 81 acres of land.<br>
 
+
June 4th, YR5 I just been (XX:XX) invaded Kzagl (XX:XX) and captured 139 acres of land.<br>
<i><nowiki>** Armies #2/#3/#4 (Back in 10:46 hours) **</nowiki></i>
+
June 4th, YR5 piercing through (XX:XX) invaded Kzagl (XX:XX) and captured 131 acres of land.</i>
<i>
 
Ogres: 5,132 (49,308 offense / 11,485 defense)
 
  
Captured Land: 143 Acres</i>
+
'''Kzagl''' didn't take particularly kindly to these attacks, and thought it would be a good idea to ambush one of them, so he took a SoM of '''I just been''', the largest hit against him, to see what troops had been sent out against him and whether it was a good idea to ambush.
  
On seeing the no specialists (goblins) and high amount of elites (ogres), Kzagl made the decision to get a few of his acres back, so he took another SoM and started to calculate the ambush
+
<b>SoM on I just been</b>
  
<b>SOM 2</b>
+
<i><nowiki>** Army #2 (Back in 10:46 hours) **</nowiki></i>
 +
<i>
  
<i><nowiki>** Armies #2/#3/#4 (Back in 10:51 hours) **</nowiki></i>
+
Ogres: 4,424 (58,397 offense / 9,733 defense)</i>
  
<i>Ogres: 4,247 (38,597 offense / 9,598 defense)
+
<i>Captured Land: 139 Acres</i>
  
Captured Land: 149 Acres</i>
+
On seeing the no specialists (goblins) and high amount of elites (ogres), Kzagl made the decision to get a few of his acres back
  
{{table}}
+
So, basically the target sent 4424 ogres (well, he sent a few more, but lost some in the attack) to attack '''Kzagl'''. If he had sent some soldiers or specialists (or both) you'd see them also in the SoM. Now we can calculate what is going to be required to successfully ambush.
| '''SoM''' || '''Som1''' || '''Som2'''
 
|-
 
| '''Ogres''' || <div align="center">5132</div> || <div align="center">4247</div>
 
|-
 
|}
 
<br>
 
<br>
 
Now, '''Kzagl''' used the SoM+SoM method that people use to find exact defense at home to find the exact troops out. So if you input the ogre amounts into a SoM calculator, you get an answer something like this:
 
  
''[16:22:57] <tzar> !som 5132 4247''
+
Orc elites are great for attacking with, not so great for defending with. Because they only have 2 defense (note values change form age to age, this is an example only), that's what they defend with on an ambush.
  
''[16:22:59] <[-Honor-]> »» tzar, possible defence values are 4424 5899''
+
Therefore, 4424 Elites * 2 Defense Value = 8,848
  
'''Kzagl''' was unlucky and forced to get another SoM to work out the exact troops sent against him since the bot retured 2 possible values, so he did.
+
The defense will fight at 80% of its normal capacity.' So, we multiply that number by 0.8
  
 +
8,848 * 0.8 = 7078.4
  
'''SOM 3'''<br>
+
Now, this is another important bit, when we calculate how much offense we're going to send, we don't modify it in anyway. If you're using angel's military calculator to do it, make sure you use the '''RAW OFFENSE''' number.
<i><nowiki>** Armies #2/#3/#4 (Back in 10:44 hours) **</nowiki></i><br>
 
<i>Ogres: 4,468 (39,676 offense / 10,616 defense)<br>
 
Captured Land: 178 Acres</i>
 
  
 +
If you are just sending (6/0) offensive specialists at the target, you would require:
  
 +
7079/6 = 1,770 off specs (rounded up)
  
Now, let's organize the data again.
+
* Sending more than one general '''does not''' increase your offense.
 
+
* [[Buildings#Training_Grounds|Training Grounds]], [[Economy#Military_Expenses_.2F_Wages|Military wages]], [[Spells#Aggression|Aggression]], and [[Spells#Fanaticism|Fanaticism]] do not affect ambush offense.
{{Table}}
 
| '''Som''' || Som1 || Som2 || Som3
 
|-
 
| '''Ogres''' || 5132 || 4247 || 4468
 
|-
 
|}
 
 
 
Now we input the extra number into the SoM calculator, and we get:
 
 
 
''[16:25:35] <tzar> !som 5132 4247 4468''<br>
 
''[16:25:37] <[-Honor-]> »» tzar, possible defence values are 4424''
 
 
 
 
 
So, basically the target sent 4424 ogres (well, he sent a few more, but lost some in the attack) to attack '''Kzagl'''. If he had sent some soldiers or specialists (or both) you'd have to repeat these steps to figure out how many of those he sent. Now that we've established that beyond doubt, he sent 4424 ogres, we can calculate what is going to be required to successfully ambush.
 
 
 
 
 
Orc elites are great for attacking with, not so great for defending with. Because they only have 2 defense, that's what they defend with on an ambush.
 
Therefore, 4424 Elites * 2 Defense Value = 8,856
 
 
 
'The defense will fight at 80% of its normal capacity.' So, we multiply that number by 0.8
 
8,856 * 0.8 = 7084.8
 
 
 
Now, this is another important bit, when we calculate how much offense we're going to send, we don't modify it in anyway. If you're using angel's military calculator to do it, make sure you use the '''RAW OFFENSE''' number.
 
 
 
If you are just sending (5/0) offensive specialists at the target, you would require
 
7084.8/5 offspecs (send a few more to compensate for rounding error).
 
  
* Sending more than one general does not increase your offense.
+
If you set your attack to Ambush on the war room then the game will accurately display the offence you are about to send.
  
 +
You always ambush the last hit made against your province by your target as long as the armies are still marching home with captured land.
  
You always ambush the last hit made against your province by that particular province. So in this case, if the paper had looked like this:
+
So if the paper had looked like this:
<i>June 4th, YR5 I just been (9:11) invaded Kzagl Elven Grave (3:17) and captured 139 acres of land.<br>
 
June 4th, YR5 piercing through (9:11) invaded Kzagl Elven Grave (3:17) and captured 131 acres of land.<br>
 
June 4th, YR5 I just been (9:11) invaded KZAGL ELVEN GRAVE (3:17) and captured 25 acres of land.</i>
 
  
You would have to ambush the hit for 25 acres before you could ambush the hit for 139 acres. You wouldn't necessarily have to be successful though, because once you've ambushed a hit by a province, you can't ambush that hit again, so the game moves onto the next hit.
+
<i>June 4th, YR5 I just been (XX:XX1) invaded Kzagl Elven Grave (XX:XX) and captured 139 acres of land.<br>
 +
June 4th, YR5 piercing through (XX:XX) invaded Kzagl Elven Grave (XX:XX) and captured 131 acres of land.<br>
 +
June 4th, YR5 I just been (XX:XX) invaded Kagl Elven Grave (XX:XX) and captured 25 acres of land.</i>
  
 +
You would have to ambush the hit for 25 acres before you could ambush the hit for 139 acres. You wouldn't necessarily have to be successful though and could send 1 soldier and 1 general, because once you've ambushed a hit by a province, you can't ambush that hit again, so the game moves onto the next hit.
  
 +
== Addition Information ==
 +
* [[Military#Ambush|Ambush]]
 +
* [[War Room]]
  
 
[[Category:Mini Guides]]
 
[[Category:Mini Guides]]

Latest revision as of 21:30, 12 August 2024

This is part of the Utopia WIKI Mini Guide Series.

THIS PAGE describes a game mechanism - Guide:Ambush in utopia. It also aims to discuss the implications of this game mechanism & how others have utilized it. To discuss further implications or ask questions with regards to Guide:Ambush, be sure to check out the discussions page.


Why Ambush?

  1. To kill troops (especially if your target is an Orc with Elites in the army).
    1. Why? --> They have an insanely low defensive value elite.
    2. Why? --> Ambushes are 25% faster than normal attacks.
  2. To decrease your target's incoming land (especially if your target is a chain target).
  3. Because you're able to Ambush + Trad him and want to rub it in his face.

Notes About Ambush

  1. You can ambush each successful attack once. If you fail, too bad.
  2. You cannot ambush if your opponent used Anonymity or War Spoils.
  3. You cannot ambush a hit from a personality or race that has full ambush protection.
  4. If you successfully carry out an ambush you will recapture 50% of his captured land (unless the target has an ambush protection or vulnerability modifier)
  5. You ALWAYS ambush the most recent hit of the province you select UNLESS Anonymity or War Spoils were used.
    1. You will ambush the last successful hit that did not use Anonymity or War Spoils.
    2. You CAN ambush an ambush.

How to figure out how much offense to send

  1. Take an SoM
  2. Record the value of troops out in the SoM.
  3. Once you have obtained these numbers, use this formula:
Raw Offense Required = [(Target's Elites sent * Racial Elite Defense Value) + (Target's Off Specs Sent * Racial Def Spec Value) + (Target's Soldiers sent * (IF (Racial Soldier Defense Value = 0 , Racial Soldier Offense Value , Racial Soldier Defense Value))] * 0.8

Note: If racial Soldier Defense Value is 0, the Offense value will be used instead

Remember, this is the RAW Offense required - therefore, don't bother sending more than 1 general, they have no effect!


Example

June 4th, YR5 call (XX:XX) invaded Kzagl (XX:XX) and captured 81 acres of land.
June 4th, YR5 I just been (XX:XX) invaded Kzagl (XX:XX) and captured 139 acres of land.
June 4th, YR5 piercing through (XX:XX) invaded Kzagl (XX:XX) and captured 131 acres of land.

Kzagl didn't take particularly kindly to these attacks, and thought it would be a good idea to ambush one of them, so he took a SoM of I just been, the largest hit against him, to see what troops had been sent out against him and whether it was a good idea to ambush.

SoM on I just been

** Army #2 (Back in 10:46 hours) **

Ogres: 4,424 (58,397 offense / 9,733 defense)

Captured Land: 139 Acres

On seeing the no specialists (goblins) and high amount of elites (ogres), Kzagl made the decision to get a few of his acres back

So, basically the target sent 4424 ogres (well, he sent a few more, but lost some in the attack) to attack Kzagl. If he had sent some soldiers or specialists (or both) you'd see them also in the SoM. Now we can calculate what is going to be required to successfully ambush.

Orc elites are great for attacking with, not so great for defending with. Because they only have 2 defense (note values change form age to age, this is an example only), that's what they defend with on an ambush.

Therefore, 4424 Elites * 2 Defense Value = 8,848

The defense will fight at 80% of its normal capacity.' So, we multiply that number by 0.8

8,848 * 0.8 = 7078.4

Now, this is another important bit, when we calculate how much offense we're going to send, we don't modify it in anyway. If you're using angel's military calculator to do it, make sure you use the RAW OFFENSE number.

If you are just sending (6/0) offensive specialists at the target, you would require:

7079/6 = 1,770 off specs (rounded up)

If you set your attack to Ambush on the war room then the game will accurately display the offence you are about to send.

You always ambush the last hit made against your province by your target as long as the armies are still marching home with captured land.

So if the paper had looked like this:

June 4th, YR5 I just been (XX:XX1) invaded Kzagl Elven Grave (XX:XX) and captured 139 acres of land.
June 4th, YR5 piercing through (XX:XX) invaded Kzagl Elven Grave (XX:XX) and captured 131 acres of land.
June 4th, YR5 I just been (XX:XX) invaded Kagl Elven Grave (XX:XX) and captured 25 acres of land.

You would have to ambush the hit for 25 acres before you could ambush the hit for 139 acres. You wouldn't necessarily have to be successful though and could send 1 soldier and 1 general, because once you've ambushed a hit by a province, you can't ambush that hit again, so the game moves onto the next hit.

Addition Information