Difference between revisions of "Thievery Formulas"
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|align="center" bgcolor="#eefeee"|Gains Per Thief || 96 || 64 || 16.8 || 28.5% || 10% || 80% | |align="center" bgcolor="#eefeee"|Gains Per Thief || 96 || 64 || 16.8 || 28.5% || 10% || 80% | ||
|- bgcolor="#f9fafb" cellpadding="3px" cellspacing="2px" align="center" | |- bgcolor="#f9fafb" cellpadding="3px" cellspacing="2px" align="center" | ||
− | |align="center" bgcolor="#eefeee"| | + | |align="center" bgcolor="#eefeee"|War Bonus || 25% || 25% || 25% || 25% || 25% || 25% |
|- bgcolor="#f9fafb" cellpadding="3px" cellspacing="2px" align="center" | |- bgcolor="#f9fafb" cellpadding="3px" cellspacing="2px" align="center" | ||
|align="center" bgcolor="#eefeee" |Resources Lost || 10% || 10% || 0% || 20% || 50% || 0 | |align="center" bgcolor="#eefeee" |Resources Lost || 10% || 10% || 0% || 20% || 50% || 0 | ||
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Revision as of 20:05, 4 November 2009
This is part of the Utopia WIKI Formula Series. |
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Contents
Thieves Per Acre
The ratio of your TPA to your opponent's TPA will determine the success rate of your conducted thievery ops.
Raw TPA
Raw TPA = Number of Thieves / Acres
Mod TPA
Modified TPA = Raw TPA * Invisibility * Crime Science * Race Bonus * Thieves Dens Bonus
Modifier Type | Active | Otherwise |
Invisibility | 1.1 | 1 |
Thievery Science | Check your science page | |
Race: Gnome | 1.4 | 1 |
Stealth
The amount of stealth you use depend on what thievery operation you use.
- Simple operations will use about 3% stealth.
- Tougher operations may use more.
- Failed attempts use 50% more stealth.
If you start with 100% stealth, you may after a theft have 93%, then 86%, 80%, 75%, 70%, etc. You need at least 10% stealth to be able to send your thieves out.
If you log on to find your stealth being much lower than you expected, someone has probably cast Expose Thieves on you. The spell will reduce your amount of stealth to 80% of what you had.
Stealth increases with 3% every hour (4% if you have the Rogue Personality).
Thieves to Send
Optimal Thieves to Send = (Opponents' Resources * Max % Of Total) / Gains Per Thief
- Opponents' Resources can be found by casting a CB of the target.
- Max % Of Total and Gains Per Thief are given by the table below.
Thievery Yield
Thievery Yield = Thieves Sent * Relative Size * Gains Per Thief * Crime Science * (1 - Resources Lost)
Relative Size = MIN (OpponentNW / YourNW ; YourNW / OpponentNW) + WarBonus
- Gains Per Thief is given by the table below.
- Resources Lost is given by the table below.
Thievery Table
Out of war | ||||||
---|---|---|---|---|---|---|
Maximum Gains | Rob Granaries | Rob Vaults | Rob Towers | Kidnap Peasants | Steal Horses | Night Strike |
Max % of Total | 37.5% | 5.20% | 21.3% | 1.85% | 12.75% | 18% |
Gains Per Thief | 53.55 | 40 | 17.5 | 13.2% | 9.4% | 90% |
Resources Lost | 10% | 10% | 0% | 20% | 50% | 0 |
At War | ||||||
---|---|---|---|---|---|---|
Maximum Gains | Rob Granaries | Rob Vaults | Rob Towers | Kidnap Peasants | Steal Horses | Night Strike |
Max % of Total | 40% | 13.6% | 28% | 4% | 13.6% | 16% |
Gains Per Thief | 96 | 64 | 16.8 | 28.5% | 10% | 80% |
War Bonus | 25% | 25% | 25% | 25% | 25% | 25% |
Resources Lost | 10% | 10% | 0% | 20% | 50% | 0 |