Difference between revisions of "Wizards Per Acre"

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  <b>Raw Wizards per Acre (raw WPA) =</b> Total number of Wizards / Total Acres  
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== Wizards Per Acre ==
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Wizards per Acre is often abbreviated as WPA. In its unmodified form it is also known as raw WPA.
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  <b>Wizards per Acre =</b> Total Number of Wizards / Total Acres
  
<b>Modified WPA (mod WPA) =</b> Raw WPA * [[Science_Formulas#Channeling|Magic Science]]
 
  
The success rate you enjoy on offensive spells (targetted at an opponent) depends on the ratio of your WPA to his WPA.
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Magic Effectiveness causes an apparent change in WPA, without changing the actual value. This is known as mod WPA.
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<b>Modified WPA =</b> Raw WPA * [[Science_Formulas#Channeling|Channeling Science]]
  
The duration of your spells are dependent however on the percentage of [[Buildings#Guilds|Guilds]] which you run.
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== Cast Failure ==
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When casting [[Spells|Offensive Spells]], the chance of a successful cast is proportional to the quotient of your WPA and the Opponent's WPA.
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<b>~ Chance for Success:</b> (Your Mod WPA) / (Opponent's Mod WPA)
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When casting [[Spells|Defensive Spells]], the chance of a successful cast is proportional to your province's percent [[Buildings#Guilds|Guilds]].
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<b>~ Chance for Success:</b> Guilds / Acres
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== Spell Duration ==
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Spell Duration is proportional to your province's percent [[Buildings#Guilds|Guilds]].
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<b>Spell Duration Mod:</b> Guilds / Acres
  
 
[[Category:Formulas]]
 
[[Category:Formulas]]

Revision as of 04:40, 15 December 2009

This is part of the Utopia WIKI Formula Series.

THIS PAGE attempts to list formulas as relevant to Wizards Per Acre. If you would like to add a new formula feel free to include it within the text. Ensure that you check the discussions page for Wizards Per Acre to ensure that this formula is not under discussion/research, or contribute your research there if you do feel so inclined.


Wizards Per Acre

Wizards per Acre is often abbreviated as WPA. In its unmodified form it is also known as raw WPA.

Wizards per Acre = Total Number of Wizards / Total Acres


Magic Effectiveness causes an apparent change in WPA, without changing the actual value. This is known as mod WPA.

Modified WPA = Raw WPA * Channeling Science


Cast Failure

When casting Offensive Spells, the chance of a successful cast is proportional to the quotient of your WPA and the Opponent's WPA.

~ Chance for Success: (Your Mod WPA) / (Opponent's Mod WPA)


When casting Defensive Spells, the chance of a successful cast is proportional to your province's percent Guilds.

~ Chance for Success: Guilds / Acres


Spell Duration

Spell Duration is proportional to your province's percent Guilds.

Spell Duration Mod: Guilds / Acres