Difference between revisions of "Wizards Per Acre"
From The Utopian Encyclopedia
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Magic Effectiveness causes an apparent change in WPA, without changing the actual value. This is known as mod WPA. | Magic Effectiveness causes an apparent change in WPA, without changing the actual value. This is known as mod WPA. | ||
− | <b>Modified WPA =</b> Raw WPA * [[Science_Formulas#Channeling|Channeling Science]] * [[Honour|Honour Bonus]] | + | <b>Modified WPA =</b> Raw WPA * [[Science_Formulas#Channeling|Channeling Science]] * [[WoL_Races|Racial Bonus]] * [[Honour|Honour Bonus]] |
Revision as of 21:40, 26 December 2009
Wizards per Acre is often abbreviated as WPA. In its unmodified form it is also known as raw WPA.
Wizards per Acre = Total Number of Wizards / Total Acres
Magic Effectiveness causes an apparent change in WPA, without changing the actual value. This is known as mod WPA.
Modified WPA = Raw WPA * Channeling Science * Racial Bonus * Honour Bonus
Cast Failure
When casting Offensive Spells, the chance of a successful cast is proportional to the quotient of your WPA and the Opponent's WPA.
~ Chance for Success: (Your Mod WPA) / (Opponent's Mod WPA)
When casting Defensive Spells, the chance of a successful cast is proportional to your province's percent Guilds.
~ Chance for Success: Guilds / Acres
Spell Duration
Spell Duration is proportional to your province's percent Guilds.
Spell Duration Mod: Guilds / Acres