Difference between revisions of "Wizards Per Acre"
From The Utopian Encyclopedia
(Mod WPA) |
(→Spell Duration) |
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== Spell Duration == | == Spell Duration == | ||
− | Spell Duration is | + | On Self Spells, Spell Duration is related to your province's percent [[Buildings#Guilds|Guilds]]. |
<b>Spell Duration Mod:</b> Guilds / Acres | <b>Spell Duration Mod:</b> Guilds / Acres | ||
+ | |||
+ | On Offensive Spells, Spell Duration is related to. | ||
+ | <b>Spell Duration Mod:</b> Guilds / Acres | ||
+ | <b>Spell Duration Mod:</b> Your Networth / Enemy's Networth | ||
[[Category:Formulas]] | [[Category:Formulas]] |
Revision as of 02:17, 5 January 2010
Wizards per Acre is often abbreviated as WPA. In its unmodified form it is also known as raw WPA.
Wizards per Acre = Total Number of Wizards / Total Acres
Magic Effectiveness causes an apparent change in WPA, without changing the actual value. This is known as mod WPA.
Modified WPA = Raw WPA * Channeling Science * Racial Bonus * Honour Bonus
Cast Failure
When casting Offensive Spells, the chance of a successful cast is proportional to the quotient of your WPA and the Opponent's WPA.
~ Chance for Success: (Your Mod WPA) / (Opponent's Mod WPA)
When casting Defensive Spells, the chance of a successful cast is proportional to your province's percent Guilds.
~ Chance for Success: Guilds / Acres
Spell Duration
On Self Spells, Spell Duration is related to your province's percent Guilds.
Spell Duration Mod: Guilds / Acres
On Offensive Spells, Spell Duration is related to.
Spell Duration Mod: Guilds / Acres Spell Duration Mod: Your Networth / Enemy's Networth