Difference between revisions of "Multi-Attack Protection (MAP)"

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==MAP Decay==
 
==MAP Decay==
  MAP rating naturally decreases every hour by an amount dependent on the current MAP rating as shown in the above table.  
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*MAP rating naturally decreases every hour by an amount dependent on the current MAP rating as shown in the above table. For example if the MAP rating is currently 59% (heavily hit), on the next hour change it will decrease by 2% to 57%.  
  
For example if the MAP rating is currently 59% (heavily hit), on the next hour change it will decrease by 2% to 57%.
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*MAP also decays whenever the province with MAP makes an attack by the same amount as if it had made the attack on itself - except that it decreases the MAP rating rather than increasing it.
 
 
  MAP also decays whenever the province with MAP makes an attack by the same amount as if it <br> had made the attack on itself - except that it decreases the MAP rating rather than increasing it.
 
  
 
==Military Effectiveness==
 
==Military Effectiveness==

Revision as of 19:51, 20 July 2022

This is part of the Utopia WIKI Mini Guide Series.

THIS PAGE describes a game mechanism - Multi-Attack Protection (MAP) in utopia. It also aims to discuss the implications of this game mechanism & how others have utilized it. To discuss further implications or ask questions with regards to Multi-Attack Protection (MAP), be sure to check out the discussions page.


Multi-Attack Protection (MAP) (formerly known as Gangbang Protection GBP) is a game mechanism introduced which aims to increase the protection conferred to provinces which have been recently hit.

Effects of MAP

  • Tax is capped at 15% (vs a max of 99%) once above 25% MAP.
  • The more MAP on your province, the less an attack will gain from you - all other variables being equal.
  • Increases Military Efficiency
  • Reduced Military Casualties equal to Gains reduction
  • MAP rounds off to the nearest percentage (eg. it can be 20% or 21% but not 20.5%)
  • MAP is almost negligible in War.
MAP Status MAP rating Gains Out of War Gains in War Increase in ME MAP Decay
Not Hit
0%
100%
100%
N/A
0
Couple
1-20%
80-99%
80-99%
+0.13-2.67%
1
Moderately Hit
21-40%
60-79%
70-79%
+2.80-5.33%
1
Heavily Hit
41-60%
40-59%
70%
+5.47-8.00%
2
Extremely Heavily Hit
61-90%
10-39%
70%
+8.13-12.00%
3 or 4 if above 79%

Attacking MAP Change

Land Attacks

 A land attack (Traditional March, Raze or Conquest) increases the MAP rating by 2.75 * Percent of Targets land taken. 

For example if a target is attacked for 120 of its 1000 acres (12%) its GBP rating will increase by(12% * 2.75 = 33%) 33 points, taking it from 0% to 33% if previously un hit - enough to put it into the 'moderately hit' section.

Non-Land Attacks

 Non-Land Attacks (Plunder  or Massacre) increase the GBP rating by 0.06 * Current Gains OOW
 Learn increase the GBP rating by 0.105 * Current Gains OOW

For example if a target with a MAP rating of 20% (and thus Gains OOW of 80%) which is hit for a plunder, it will boost its GBP by (0.06 * 80% = 4.8% rounded off) 5% to 25%.

Thief/Mystic Operations MAP

  • THIS IS RESERVED FOR FUTURE THIEF/MYSTIC OPERATIONS MAP*

MAP Decay

  • MAP rating naturally decreases every hour by an amount dependent on the current MAP rating as shown in the above table. For example if the MAP rating is currently 59% (heavily hit), on the next hour change it will decrease by 2% to 57%.
  • MAP also decays whenever the province with MAP makes an attack by the same amount as if it had made the attack on itself - except that it decreases the MAP rating rather than increasing it.

Military Effectiveness

 MAP gives a bonus to Military Effectiveness equal to the MAP rating / 7.5 

For example if the MAP rating of a province is 59% (heavily hit) their ME is boosted by (59 / 7.5 = 7.9%) 7.9% - ie. 1.079 times it's current rating.

Uses of MAP

Aid Chained Provinces

If a province gets chained in a war and it is at an obviously disparate size to the rest of the kingdom, what might happen is that the kingdom may approach a friendly kingdom and ask them to hit the chained province with a number of plunders.

This confers MAP on the chained province, which can then be aided with as many soldiers and gc in order to explore him up.

Building a Bank

 !The information or formula below is not up to date. Please refer to the Protection (MAP) discussions tab to contribute to ongoing research or start a new topic.

The tax cap has been used to build up banks before - what happens is that Kingdom A approaches a friendly Kingdom B and asks them to mass plunder