Difference between revisions of "Multi-Attack Protection (MAP)"
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For example if a target with a MAP rating of 20% (and thus Gains OOW of 80%) which is hit for a plunder, it will boost its GBP by (0.06 * 80% = 4.8% rounded off) 5% to 25%. | For example if a target with a MAP rating of 20% (and thus Gains OOW of 80%) which is hit for a plunder, it will boost its GBP by (0.06 * 80% = 4.8% rounded off) 5% to 25%. | ||
− | ===Thief/Mystic Operations MAP=== | + | <!--===Thief/Mystic Operations MAP=== |
− | *THIS IS RESERVED FOR FUTURE THIEF/MYSTIC OPERATIONS MAP* | + | *THIS IS RESERVED FOR FUTURE THIEF/MYSTIC OPERATIONS MAP*--> |
==MAP Decay== | ==MAP Decay== |
Revision as of 19:52, 20 July 2022
This is part of the Utopia WIKI Mini Guide Series. |
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Multi-Attack Protection (MAP) (formerly known as Gangbang Protection GBP) is a game mechanism introduced which aims to increase the protection conferred to provinces which have been recently hit.
Contents
Effects of MAP
- Tax is capped at 15% (vs a max of 99%) once above 25% MAP.
- The more MAP on your province, the less an attack will gain from you - all other variables being equal.
- Increases Military Efficiency
- Reduced Military Casualties equal to Gains reduction
- MAP rounds off to the nearest percentage (eg. it can be 20% or 21% but not 20.5%)
- MAP is almost negligible in War.
MAP Status | MAP rating | Gains Out of War | Gains in War | Increase in ME | MAP Decay |
Not Hit | 0% |
100% |
100% |
N/A |
0
|
Couple | 1-20% |
80-99% |
80-99% |
+0.13-2.67% |
1
|
Moderately Hit | 21-40% |
60-79% |
70-79% |
+2.80-5.33% |
1
|
Heavily Hit | 41-60% |
40-59% |
70% |
+5.47-8.00% |
2
|
Extremely Heavily Hit | 61-90% |
10-39% |
70% |
+8.13-12.00% |
3 or 4 if above 79%
|
Attacking MAP Change
Land Attacks
A land attack (Traditional March, Raze or Conquest) increases the MAP rating by 2.75 * Percent of Targets land taken.
For example if a target is attacked for 120 of its 1000 acres (12%) its GBP rating will increase by(12% * 2.75 = 33%) 33 points, taking it from 0% to 33% if previously un hit - enough to put it into the 'moderately hit' section.
Non-Land Attacks
Non-Land Attacks (Plunder or Massacre) increase the GBP rating by 0.06 * Current Gains OOW Learn increase the GBP rating by 0.105 * Current Gains OOW
For example if a target with a MAP rating of 20% (and thus Gains OOW of 80%) which is hit for a plunder, it will boost its GBP by (0.06 * 80% = 4.8% rounded off) 5% to 25%.
MAP Decay
- MAP rating naturally decreases every hour by an amount dependent on the current MAP rating as shown in the above table. For example if the MAP rating is currently 59% (heavily hit), on the next hour change it will decrease by 2% to 57%.
- MAP also decays whenever the province with MAP makes an attack by the same amount as if it had made the attack on itself - except that it decreases the MAP rating rather than increasing it.
Military Effectiveness
MAP gives a bonus to Military Effectiveness equal to the MAP rating / 7.5
For example if the MAP rating of a province is 59% (heavily hit) their ME is boosted by (59 / 7.5 = 7.9%) 7.9% - ie. 1.079 times it's current rating.
Uses of MAP
Aid Chained Provinces
If a province gets chained in a war and it is at an obviously disparate size to the rest of the kingdom, what might happen is that the kingdom may approach a friendly kingdom and ask them to hit the chained province with a number of plunders.
This confers MAP on the chained province, which can then be aided with as many soldiers and gc in order to explore him up.
Building a Bank
! | The information or formula below is not up to date. Please refer to the Protection (MAP) discussions tab to contribute to ongoing research or start a new topic. |
The tax cap has been used to build up banks before - what happens is that Kingdom A approaches a friendly Kingdom B and asks them to mass plunder