Difference between revisions of "Talk:Mystics"
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− | I'm updating [[WoL_Personalities]] with the clarifications... but I can't find ANYTHING that explains what a duration spell is and what an instant spell is. Well, aside from [[ | + | I'm updating [[WoL_Personalities]] with the clarifications... but I can't find ANYTHING that explains what a duration spell is and what an instant spell is. Well, aside from [[Magic_Formulas]] but that doesn't actually SAY what it is... |
But none-the-less... it's a trail and it's rather hard to... fix. | But none-the-less... it's a trail and it's rather hard to... fix. | ||
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UGGG!!! | UGGG!!! | ||
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+ | [[User:Stupid|Stupid]] 21:49, 7 September 2010 (UTC) |
Revision as of 21:49, 7 September 2010
waiting on B+S to provide more info on spells Bishop 15:08, 24 June 2009 (UTC) -- Cast on others, lasts for days (digits are max number of utopian days) -- "AGGRESSION","24" "BUILDERS_BOON","24" "CLEAR_SIGHT","22" "FANATICISM","12" "FERTILE_LANDS","30" "FOG","22" "FOUNTAIN_OF_KNOWLEDGE","24" "GREATER_PROTECTION","36" "INSPIRE_ARMY","24" "INVISIBILITY","22" "LOVE_AND_PEACE","22" "MAGIC_SHIELD","24" "MINOR_PROTECTION","24" "NATURES_BLESSING","36" "PATRIOTISM","20" "REFLECT_MAGIC","18" "TOWN_WATCH","18" "WAR_SPOILS","6"
-- Cast on self for once off instant benefit -- "PARADISE" "TREE_OF_GOLD"
-- Cast on self for use on next operation -- "ANIMATE_DEAD" "ANONYMITY" "MYSTIC_AURA" "QUICK_FEET" "SHADOW_LIGHT"
-- Success messages shown to user below (stuff inside braces gets converted
e.g. Template:Num acres would be converted to "20 acres" if num_acres is 20.
For the wiki, probably best to replace the {{ }} contents with "X acres" or whatever is the relevant quantity.
SPELLS_CAST_SUCCESS_PARADISE Our mages created Template:Num acres more land for us to use.
SPELLS_CAST_SUCCESS_TREE_OF_GOLD Template:Num coins gold coins have fallen from the trees!
SPELLS_CAST_SUCCESS_ANIMATE_DEAD Our dead will be awakened the next time our lands are attacked!
SPELLS_CAST_SUCCESS_ANONYMITY Our next attack will be cloaked under the shades of anonymity.
SPELLS_CAST_SUCCESS_MYSTIC_AURA A Mystic Aura has been placed around our province, protecting us from the next evil spell from abroad.
SPELLS_CAST_SUCCESS_QUICK_FEET Our armies have been blessed with excellent speed for their next battle.
SPELLS_CAST_SUCCESS_SHADOW_LIGHT Our lands are blessed with Shadowlight. The next time thieves enter our lands their identities will be revealed.
SPELLS_CAST_SUCCESS_AGGRESSION Our soldiers will fight with unique aggression for Template:Num days!
SPELLS_CAST_SUCCESS_BUILDERS_BOON Our builders have been blessed with unnatural speed for Template:Num days!
SPELLS_CAST_SUCCESS_CLEAR_SIGHT Our police have been blessed with Clear Sight for Template:Num days!
SPELLS_CAST_SUCCESS_FANATICISM Our army will fight with fanatical fervor for Template:Num days!
SPELLS_CAST_SUCCESS_FERTILE_LANDS We have made our lands extraordinarily fertile for the next Template:Num days!
SPELLS_CAST_SUCCESS_FOG Our lands are filled with fog, slowing opposing armies for Template:Num days!
SPELLS_CAST_SUCCESS_FOUNTAIN_OF_KNOWLEDGE Our students are blessed with excellent concentration for Template:Num days!
SPELLS_CAST_SUCCESS_MINOR_PROTECTION Our realm is now under a sphere of protection for Template:Num days!
SPELLS_CAST_SUCCESS_GREATER_PROTECTION Our realm is now under a sphere of protection for Template:Num days!
SPELLS_CAST_SUCCESS_INSPIRE_ARMY Our army has been inspired to train harder. We expect maintenance costs to be reduced for Template:Num days!
SPELLS_CAST_SUCCESS_INVISIBILITY Our thieves have been made partially invisible for Template:Num days!
SPELLS_CAST_SUCCESS_LOVE_AND_PEACE Our peasantry is influenced by a magical calm. We expect birth rates to be higher for Template:Num days!
SPELLS_CAST_SUCCESS_MAGIC_SHIELD For Template:Num days, the magical auras within our province will protect us from the black magic of our enemies!
SPELLS_CAST_SUCCESS_NATURES_BLESSING Our lands have been blessed by nature for Template:Num days, and will be protected from drought and storms. SPELLS_CAST_SUCCESS_NATURES_BLESSING_PLAGUE_GONE The Plague has been swept from our lands!
SPELLS_CAST_SUCCESS_PATRIOTISM Our people are excited about the military and will signup more quickly for Template:Num days!
SPELLS_CAST_SUCCESS_REFLECT_MAGIC Some of the spells cast upon our lands will be reflected back upon their creators for Template:Num days!
SPELLS_CAST_SUCCESS_TOWN_WATCH Our peasants will help defend our lands for Template:Num days!
SPELLS_CAST_SUCCESS_WAR_SPOILS Our army has been blessed with immediate War Spoils for Template:Num days!
OH
HERE is the "Spells" page (Wonderfully called "Mystics").
in your defense, the tab group /is/ labeled mystics.
Nvm on that... But this is cool.
- yes, this is named the same as the old guide and the page it links from in-game --Bishop 11:04, 16 November 2009 (UTC)
Edited page after I got this: Our lands have been blessed by nature for 38 days, and will be protected from drought and storms.
- the max cast shown does not include any racial bonuses --Bishop 10:03, 18 December 2009 (UTC)
Spell durations!
How does spell duration really work?
Elf/Mystic 17.5% guilds! Does this mean i have twice as efficient guilds, so that would qualify me for >20% guilds and possibly max duration! NW difference. 7% larger opponent! >5 Raw WPA >80% sci! Mod WPA >11
We are in Hostile!
-- Copied from text -- For example, given a spell with a nominal duration of 24 days:
* with a scaling factor of 100% (meaning both provinces have the same net worth, are in war, and the caster has 20% or more guilds), the final cast time will be in the range of 12-24 days. * in a situation with a scaling factor of 0% (e.g., the cast has no guilds), the final cast time will be 6 days (25% of 24 days). * in a situation with a scaling factor of 50%, the final cast time will be 6 days (25% of 24 days) + 3 days (25% of 24 days multipled by scaling factor of 50%) + 0-6 days (random number out of 50% of 24 days multiplied by scaling factor of 50%), which equals 9 - 15 days in total.
-- End Copy --
Cast duration 6 hours - this means?
7% difference and Hostile would equal to casting with 0 guilds?
It also gives less duration than 50% scaling which is 9-15 hours.
What is the leading modifier here, but there is something wrong here.
I have been assuming 24 hours duration, which is wrong ofcourse. Guide says 8 here http://wiki.utopia-game.com/index.php/Magic_Formulas but htat is to low. What is the max duration for MS ?
Crystal Ball
Knowing more about your friends and opponents is vital to your success as a leader. This spell gives you insight into the workings of any province of your choice.
Available to: All Effect: Gives you an overview of the Throne page of the enemy province. Duration: Instant cast Cast Message: Our crystal ball shows ... <target province information> Mystic Advisor Message: N/A
Crystal Eye
Cast on a kingdom instead of an individual province, this option gives a Bird's Eye view of all that has happened across the kingdom of the current and previous months.
Available to: All Effect: Allows you access to the Papers from the Kingdom of the target province Duration: Instant Cast Cast Message: <shows Paper of target provinces Kingdom> Mystic Advisor Message: N/A
Bahh
This is annoying...
I'm updating WoL_Personalities with the clarifications... but I can't find ANYTHING that explains what a duration spell is and what an instant spell is. Well, aside from Magic_Formulas but that doesn't actually SAY what it is...
But none-the-less... it's a trail and it's rather hard to... fix.
Like Nightmares and Amnesia. These are NOT duration spells, but they have a duration component. And Instant Spells, how do you define these other than not having a duration? Thats not to mention to confusing issue of Lasting Spells...
UGGG!!!
Stupid 21:49, 7 September 2010 (UTC)