Difference between revisions of "WoL Races"
From The Utopian Encyclopedia
(→Humans) |
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== Humans == | == Humans == | ||
{{H3|Benefits}} | {{H3|Benefits}} | ||
− | * + | + | * +20% Income |
* Defensive Specialist Strength +1 | * Defensive Specialist Strength +1 | ||
Line 17: | Line 17: | ||
{{H3|Limitations}} | {{H3|Limitations}} | ||
* Offensive Specialist Strength -1 | * Offensive Specialist Strength -1 | ||
− | * - | + | * -20% [[Wizards_Per_Acre#Calculating_Mod_WPA|Magic Effectiveness]] |
Line 29: | Line 29: | ||
* Defensive Specialist – Archer | * Defensive Specialist – Archer | ||
* Elite Unit – Knight (8/3, $800, 6.5 nw) | * Elite Unit – Knight (8/3, $800, 6.5 nw) | ||
− | |||
== Dwarves == | == Dwarves == |
Revision as of 17:32, 13 December 2010
This is a list of the current benefits and limitations for the Utopian Races on the WoL server for Age 49
For previous bonuses, see WoL Races (Age 48)
For Personality bonuses, see WoL Personalities
Humans
Benefits
- +20% Income
- Defensive Specialist Strength +1
Limitations
- Offensive Specialist Strength -1
- -20% Magic Effectiveness
Specific Spellbook
Units
- Offensive Specialist – Swordsman
- Defensive Specialist – Archer
- Elite Unit – Knight (8/3, $800, 6.5 nw)
Dwarves
Benefits
- +20% Building Efficiency
- Free Building Construction
- Immunity to Fog
Limitations
- Can't use Accelerated Construction
Specific Spellbook
Units
- Offensive Specialist – Warrior
- Defensive Specialist – Axeman
- Elite Unit – Berserker (7/4, $800, 6.0 nw)
Avians
Benefits
- -20% Attack Time
- Immunity to Ambush
Limitations
- No Access to Stables
Specific Spellbook
Units
- Offensive Specialist – Griffin
- Defensive Specialist – Harpie
- Elite Unit - Drake (8/3, $800, 6.5 nw)
Orcs
Benefits
- +50% Gains on Attacks
- Spreads and is immune to the Plague
- Train Elites with Specialist Credits
Limitations
- Defensive Specialist Strength -1
- -50% Honor Effects
Specific Spellbook
Units
- Offensive Specialist – Goblin
- Defensive Specialist – Troll
- Elite Unit – Ogre (9/2, $850, 6.75 nw)
Gnomes
Benefits
- +15% Magic Effectiveness
- +40% Thievery Effectiveness on "Espionage-Type" Thief Ops
- 100% Accurate "Espionage-Type" Intel
- -50% Cost of Training Thieves
- Offensive Specialist Strength +1
Limitations
- No Access to Hospitals
Specific Spellbook
Units
- Offensive Specialist – Quickblades
- Defensive Specialist – Pikeman
- Elite Unit – Golem (5/5, $300, 4.0 nw)
Halfling
Benefits
- +40% Thievery Effectiveness on "Sabotage-Type" Thief Ops
- +40% Effects when Performing "Sabotage-Type" Thief Ops
- +1 Stealth Recovery per Tick
- Immune to Clear Sight
Limitations
- None
Specific Spellbook
Units
- Offensive Specialist – Strongarms
- Defensive Specialist – Slingers
- Elite Unit – Brutes (6/5, $550, 5.0 nw)
Elves
Benefits
- +30% Magic Effectiveness
- +1 Mana Recovery per Tick
Limitations
- No Access to Dungeons
- -15% Effects when Performing "Sabotage-Type" Thief Ops
Specific Spellbook
Units
- Offensive Specialist – Ranger
- Defensive Specialist – Archer
- Elite Unit – Elf Lord (7/4, $700, 6.0 nw)
Dark Elves
Benefits
- +15% Effects when Performing "Sabotage-Type" Thief Ops
- Spells do not Consume Runes
Limitations
- None
Specific Spellbook
Units
- Offensive Specialist – Night Ranger
- Defensive Specialist – Druid
- Elite Unit – Drow (6/4, $650, 5.0 nw)