Difference between revisions of "Multi-Attack Protection (MAP)"
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* The more GBP on your province, the less an attack will gain from you - all other variables being equal. | * The more GBP on your province, the less an attack will gain from you - all other variables being equal. | ||
* Increase in Military Efficiency. | * Increase in Military Efficiency. | ||
+ | * GBP rounds off to the nearest percentage (eg. it can be 20% or 21% but not 20.5%) | ||
:'''NB.''' GBP is almost negligible in War. | :'''NB.''' GBP is almost negligible in War. | ||
{{Table}} | {{Table}} | ||
− | | '''GBP Status''' || '''Gains Out of War''' || '''Gains in War''' || '''Increase in ME''' | + | | '''GBP Status''' || '''GBP rating''' || '''Gains Out of War''' || '''Gains in War''' || '''Increase in ME''' || '''GBP Decay''' |
|- | |- | ||
− | | '''Not Hit''' || <div align="center">100%</div> || <div align="center">100%</div> || <div align="center">N/A</div> | + | | '''Not Hit''' || <div align="center">0%</div> || <div align="center">100%</div> || <div align="center">100%</div> || <div align="center">N/A</div> || <div align="center">0</div> |
|- | |- | ||
− | | '''Couple''' || <div align="center"> | + | | '''Couple''' || <div align="center">1-20%</div> || <div align="center">80-99%</div> || <div align="center">100%</div> || <div align="center">+0.13-2.67%</div> || <div align="center">1</div> |
|- | |- | ||
− | | '''Moderately Hit''' || <div align="center"> | + | | '''Moderately Hit''' || <div align="center">21-40%</div> || <div align="center">60-79%</div> || <div align="center">95%</div> || <div align="center">+2.80-5.33%</div> || <div align="center">1</div> |
|- | |- | ||
− | | '''Heavily Hit''' || <div align="center">40%</div> || <div align="center">90%</div> || <div align="center">+ | + | | '''Heavily Hit''' || <div align="center">41-60%</div> || <div align="center">40-59%</div> || <div align="center">90%</div> || <div align="center">+5.47-8.00%</div> || <div align="center">2</div> |
|- | |- | ||
− | | '''Extremely Heavily Hit''' || <div align="center"> | + | | '''Extremely Heavily Hit''' || <div align="center">61-90%</div> || <div align="center">10-39%</div> || <div align="center">85%</div> || <div align="center">+8.13-12.00%</div> || <div align="center">3 or 4 if below 20%</div> |
|- | |- | ||
|} | |} | ||
+ | |||
+ | ==GBP Change== | ||
+ | |||
+ | ===Land Attacks=== | ||
+ | A land attack (Traditional March, Raze or Conquest) increases the GBP rating by 2.75 * Percent of Targets land taken. For example if a target is attacked for 120 of its 1000 acres (12%) its GBP rating will increase (12% * 2.75 = 33%) 33%, taking it from 0% to 33% if previously unhit - enough to put it into the 'moderately hit' section. | ||
+ | |||
+ | ===Non-Land Attacks=== | ||
+ | Non-Land Attacks (Plunder, Learn or Massacre) increase the GBP rating by 0.06 * Current Gains OOW. For example if a target with a GBP rating of 20% (and thus Gains OOW of 80%) which is hit for a plunder will boost its GBP by (0.06 * 80% = 4.8%) 5% to 25%. | ||
+ | |||
+ | ==GBP Decay== | ||
+ | GBP rating naturally decreases every hour by an amount dependent on the current GBP rating as shown in the above table. For example if the GBP rating is currently 63% (heavily hit), on the next hour change it will decrease by 2% to 61%. GBP also decays whenever the province with GBP makes an attack by the same amount as if it had made the attack on itself - except that it decreases the GBP rating rather than increasing it. | ||
+ | |||
+ | ==Military Effectiveness== | ||
+ | GBP gives a bonus to Military Effectiveness equal to the GBP rating / 7.5 | ||
+ | For example if the GBP rating of a province is 63% (heavily hit) their ME is boosted by (63 / 7.5 = 8.4%) 8.4% - ie. 1.084 times it's current rating. | ||
==Uses of GBP== | ==Uses of GBP== |
Revision as of 16:51, 8 July 2009
Gangbang Protection (also known as GBP) is a game mechanism introduced which aims to increase the protection conferred to provinces which have been recently hit.
Contents
Effects of GBP
- Tax is capped at 15% (vs a max of 99%).
- The more GBP on your province, the less an attack will gain from you - all other variables being equal.
- Increase in Military Efficiency.
- GBP rounds off to the nearest percentage (eg. it can be 20% or 21% but not 20.5%)
- NB. GBP is almost negligible in War.
GBP Status | GBP rating | Gains Out of War | Gains in War | Increase in ME | GBP Decay |
Not Hit | 0% |
100% |
100% |
N/A |
0
|
Couple | 1-20% |
80-99% |
100% |
+0.13-2.67% |
1
|
Moderately Hit | 21-40% |
60-79% |
95% |
+2.80-5.33% |
1
|
Heavily Hit | 41-60% |
40-59% |
90% |
+5.47-8.00% |
2
|
Extremely Heavily Hit | 61-90% |
10-39% |
85% |
+8.13-12.00% |
3 or 4 if below 20%
|
GBP Change
Land Attacks
A land attack (Traditional March, Raze or Conquest) increases the GBP rating by 2.75 * Percent of Targets land taken. For example if a target is attacked for 120 of its 1000 acres (12%) its GBP rating will increase (12% * 2.75 = 33%) 33%, taking it from 0% to 33% if previously unhit - enough to put it into the 'moderately hit' section.
Non-Land Attacks
Non-Land Attacks (Plunder, Learn or Massacre) increase the GBP rating by 0.06 * Current Gains OOW. For example if a target with a GBP rating of 20% (and thus Gains OOW of 80%) which is hit for a plunder will boost its GBP by (0.06 * 80% = 4.8%) 5% to 25%.
GBP Decay
GBP rating naturally decreases every hour by an amount dependent on the current GBP rating as shown in the above table. For example if the GBP rating is currently 63% (heavily hit), on the next hour change it will decrease by 2% to 61%. GBP also decays whenever the province with GBP makes an attack by the same amount as if it had made the attack on itself - except that it decreases the GBP rating rather than increasing it.
Military Effectiveness
GBP gives a bonus to Military Effectiveness equal to the GBP rating / 7.5 For example if the GBP rating of a province is 63% (heavily hit) their ME is boosted by (63 / 7.5 = 8.4%) 8.4% - ie. 1.084 times it's current rating.
Uses of GBP
Aid Chained Provinces
If a province gets chained in a war and it is at an obviously disparate size to the rest of the kingdom, what might happen is that the kingdom may approach a friendly kingdom and ask them to hit the chained province with a number of plunders.
This confers GBP on the chained province, which can then be aided with as many soldiers and gc in order to explore him up.
Building a Bank
The tax cap has been used to build up banks before - what happens is that Kingdom A approaches a friendly Kingdom B and asks them to mass plunder