Difference between revisions of "Dragons"
From The Utopian Encyclopedia
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*Dragons will fly away on their own after they get bored with a kingdom. This usually happens after about five Utopian months. | *Dragons will fly away on their own after they get bored with a kingdom. This usually happens after about five Utopian months. | ||
+ | * Only Monarchs have the option to start a Dragon. Once the Dragon has begun a menu link to fund the dragon will appear in the navigation area of qualifying players. | ||
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+ | * Provinces in protection may not fund or slay a dragon | ||
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+ | * Once a kingdom receives a Dragon a menu link will appear in the affected players navigation area allowing them access to the Slay Dragon section. | ||
== Dragon Types & Damage == | == Dragon Types & Damage == |
Revision as of 12:48, 29 November 2009
Dragons, when sent to an opposing kingdom, will wreak havoc on their lands -- reducing income and lowering the draft rate of a province. The dragon will continue its work for six months or until destroyed by the kingdom's defenses.
- All dragons result in 10% lower income and the loss of 20% of new draftees.
- The only way to kill a dragon is to attack it with soldiers and specialists. Unfortunately, fighting a dragon is suicidal, and no troop sent to fight the dragon will return.
- Every soldier sent will destroy 1 point of strength. Every Specialist will destroy 5 points.
- Dragons will fly away on their own after they get bored with a kingdom. This usually happens after about five Utopian months.
- Only Monarchs have the option to start a Dragon. Once the Dragon has begun a menu link to fund the dragon will appear in the navigation area of qualifying players.
- Provinces in protection may not fund or slay a dragon
- Once a kingdom receives a Dragon a menu link will appear in the affected players navigation area allowing them access to the Slay Dragon section.
Dragon Types & Damage
Ruby
Reduces military effectiveness by 8%
Emerald
10% Higher military losses in combat and 10% lower attack gains
Sapphire
20% Failure of magic & thievery ops
Gold
Reduce building efficiency by 20%