Difference between revisions of "Dragons, Aid & Stances"

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=Stances (retired)=
 
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As of [[Age 74]], stances have been removed from the game and have been replaced by [[Ritual|Rituals]]. This information, though outdated, will be retained for historical purposes here: '''[[Stances]]'''.
 
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[[Category:Formulas]]
 
[[Category:Formulas]]

Revision as of 10:35, 1 January 2021

Dragons

At any given time, a kingdom can only be producing one dragon. In addition, a kingdom can only be the target of a single dragon.


Dragon Type
Amethyst Emerald Ruby Sapphire Topaz


-25% Science Efficiency

+20% Military Casualties & -15% Attack gains

-10% Military Efficiency

-25% Thievery & Magic Effectiveness

-25% Building Efficiency

All dragons result in 10% lower income, 10% lower food production, the loss of 20% of new draftees, and destroy 3% of buildings every 6 ticks.


Dragon Cost

  • Dragon Cost is determined at the time the dragon is started.
Dragon Cost = Dragon Type Cost Mod * Cost Metric
Cost Metric = Target Kingdom NW * 0.656
Dragon Type Cost Mod
Sapphire 2
Topaz 2
Amethyst 2.4
Ruby 2.4
Emerald 3

Dragon HP

  • Dragon HP is determined at the time the dragon is sent.
Dragon HP = Dragon Type HP Mod * Relations Modifier * (Receiving Kingdom NW / 132)
Dragon Type HP Mod
Sapphire 6.375
Topaz 6.375
Amethyst 7.65
Ruby 7.65
Emerald 9.5625
Relations Relations Modifier
Relations: None 0.5
Relations: Unfriendly 0.5
Relations: Hostile 0.75
Relations: War 1