Magic Formulas

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Runes Cost Formula

Runes cost = ROUNDDOWN(( 0.68 * size + 680 ) * Spell Cost Multiplier * Race Mod)
Modifier Type Active Otherwise
Race: Dark Elf 0.5 1
Spell Cost Multiplier Table Below

Spell Table [Self Spells]

Defensive (Self)

Spell Difficulty Spell-Bonus Cost Multiplier Human Elf Dwarf Orc Gnome Dark Elf Approx Duration Description
Minor Protection 45 105 % 0.35 Yes Yes Yes Yes Yes Yes 12 Defensive Military Efficiency 5% higher (multiplied not added)
Greater Protection 55 105 % 0.45 Yes No No No No No 24 Defensive Military Efficiency 5% higher (multiplied not added)
Fog 65 3 hours 0.6 No No Yes No No No 12 Delays attackers' return time by 3 hours
Magic Shield 75 120 % 0.5 Yes Yes Yes Yes Yes Yes 14 Increases defensive Magic Effectiveness by 20%
Mystic Aura 75 . 0.5 No Yes No No No No . Makes the next spell casted on you to fail automatically
Fertile Lands 75 125 % 0.5 Yes Yes Yes Yes Yes Yes 16 25% higher food production.
Nature's Blessing 80 100 % 0.6 Yes Yes Yes Yes Yes Yes 16 Defense against droughts and storms. Has a 20% chance to cure the Plague on a successful cast.
Love & Peace 90 75 % 0.7 Yes Yes Yes Yes Yes Yes 14 Increases raw pop growth by 75%
Tree of Gold 95 57.5 % 0.8 No No No No No Yes . Gives 55-125% of daily income
Quick Feet 100 90 % 0.8 No Yes No No Yes No . Decreases your next return time by 10%
Builder's Boon 105 90 % 1 Yes Yes Yes Yes Yes Yes 12 10% reduced construction time
Inspire Army 115 85 % / 80 % 1.1 Yes Yes Yes Yes Yes Yes 12 15% reduced army upkeep / 20% quicker training time
Anonymity 115 . 1.3 Yes Yes Yes Yes Yes Yes . Hides province name in the next attack, but reveals kingdom location. No honor gains when active. Prevents being ambushed. +15% attack time
Invisibility 140 110 % 1.35 No No No No No Yes 12 10% more thievery offense
Clear Sight 145 75 % 1.4 No Yes No No No No 18 Gives a 25% chance to catch thieves in addition to the normal chance
War Spoils 150 . 1.45 No No No No Yes No 4 Land gained in attacks are taken control of immediately
Fanaticism 150 104 % / 96 % 1.5 No No No Yes No No 8 Effect: Increases your offensive military effienciency by 5%.

Effect: Decreases your defensive military effienciency by 3%.

Fountain of Knowledge 155 110 % 1.55 No Yes No No No No 18 Science points learned each turn are increased by 10% during the duration of the spell
Town Watch 170 12.5 % 1.6 No No No No Yes No 10 Peasants defend equal to 1/4 of a soldier but suffer high casualties.
Aggression 170 . 1.65 Yes No No Yes No No 12 Soldiers are 2/0 units instead of 1/1 units for the duration of the spell
Animate Dead 175 50 % 1.7 No No Yes No No No . In your next defensive battle, half your army casualties are returned as soldiers
Reflect Magic 190 80 % 1.8 No Yes No No No No 12 20% of all spells cast on you are reflected back
Shadowlight 200 . 1.9 Yes Yes Yes Yes Yes Yes . Reveals the origin province for the next thievery on you.
Patriotism 220 150 % 2.0 Yes Yes Yes Yes Yes Yes 12 Increases draft speed by 30%
Paradise 249 . 3.0 Yes Yes Yes Yes Yes Yes . Creates a few acres of land, normally around 3-9 acres (Dark Elf get 30% more), and depend on your % of Guilds.



Spell Table [Offensive Spells]

Spell Difficulty Spell-Bonus Cost Multiplier Human Elf Dwarf Orc Gnome Dark Elf Approx Duration Description
Crystal Ball 20  ? 0.1 Yes Yes Yes Yes Yes Yes . Gives Province details.
Crystal Eye 45  ? 0.2 Yes Yes Yes Yes Yes Yes . Gives Kingdom details.
Storms 45 33 % 0.8 Yes Yes Yes Yes Yes Yes 12 Reduces Pop Growth Rate from 2% to 0.75%, or 1.60% with L&P active. Cancels Droughts.
Droughts 50 75 % 1.0 Yes Yes Yes Yes Yes Yes 12 Food production reduced by 25%. Draft Speed is also reduced by 15%. Even kills some horses. Cancels Storms.
Vermin 70 600 % 1.2 No No No No Yes No 12 Food decay increased to 4.5% (from 1%)
Expose Thieves 75 80 % 1.2 Yes Yes Yes Yes Yes Yes . Opponent stealth reduced to roughly 93% of original stealth
Greed 80 . 1.3 Yes Yes Yes Yes Yes Yes 12 Increases draft cost and army upkeep by 25% for the opponent
Fools Gold 85 75% 1.4 No No No No No Yes . Converts 25% of equal sized opponent's gold into worthless lead
Pitfall 95 . 1.5 No Yes No No No No 12 Causes opponent to suffer higher losses
Fireball 100 90 % 1.5 Yes Yes Yes Yes Yes Yes . Unfriendly + Hostile + War: Kills 3% of equal sized opponent's peasants
Lightning Strike 100 75 % 1.55 Yes Yes Yes Yes Yes Yes . Unfriendly + Hostile + War: Destroys somewhere around 20-30% of opponent's runes
Explosions 125 . 1.8 Yes Yes Yes Yes Yes Yes 12 Destroys roughly 25% of aid on roughly 66% of shipments
Amnesia 130 97 % 1.9 No Yes No No No No . Unfriendly + Hostile + War: Turns some of opponent's science back into research, while also destroying a small portion.
Nightmares 160 97 % 2.2 No No No No No Yes . Unfriendly + Hostile + War: Makes 3% soldiers leave opponent's army. Also around 1% def specs leave according to what I hear; and an amount of thiefs too.
Mystic Vortex 135 50 % 2.3 Yes Yes Yes Yes Yes Yes . Unfriendly + Hostile + War: For each active spell your opponent has, there's a 50% chance it's removed,
Meteor Shower 200 . 2.4 No No No No No No 8 Unfriendly + Hostile + War: Kills some peasants and troops (Usually around 8, although I've seen 7 and even 11 hour periods). Mystic Only.
Tornadoes 150 . 2.5 Yes Yes Yes Yes Yes Yes . Unfriendly + Hostile + War: Destroys several of your opponent's buildings
Land Lust 200 . 3.5 Yes Yes Yes Yes Yes Yes . Unfriendly + Hostile + War: Captures a few acres of opponent's land, reports of up to 1% of opponent have been heard
Spell Difficulty Spell-Bonus Cost Multiplier Human Elf Dwarf Orc Gnome Night Elf Approx Duration Description