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Runes Cost Formula
Runes cost = ROUNDDOWN(( 0.68 * size + 680 ) * Spell Cost Multiplier * Race Mod)
Modifier Type |
Active |
Otherwise
|
Race: Dark Elf |
0.5 |
1
|
Spell Cost Multiplier |
Table Below
|
Spell Table [Self Spells]
Spell |
Spell-Bonus |
Cost Multiplier |
Human |
Elf |
Dwarf |
Orc |
Gnome |
Dark Elf |
Approx Duration |
Description
|
Minor Protection
|
105 %
|
0.35
|
Yes
|
Yes
|
Yes
|
Yes
|
Yes
|
Yes
|
12
|
Defensive Military Efficiency 5% higher (multiplied not added)
|
Greater Protection
|
105 %
|
0.45
|
Yes
|
No
|
No
|
No
|
No
|
No
|
24
|
Defensive Military Efficiency 5% higher (multiplied not added)
|
Fog
|
3 hours
|
0.6
|
No
|
No
|
Yes
|
No
|
No
|
No
|
12
|
Delays attackers' return time by 3 hours
|
Magic Shield
|
120 %
|
0.5
|
Yes
|
Yes
|
Yes
|
Yes
|
Yes
|
Yes
|
14
|
Increases defensive Magic Effectiveness by 20%
|
Mystic Aura
|
.
|
0.5
|
No
|
Yes
|
No
|
No
|
No
|
No
|
.
|
Makes the next spell casted on you to fail automatically
|
Fertile Lands
|
125 %
|
0.5
|
Yes
|
Yes
|
Yes
|
Yes
|
Yes
|
Yes
|
16
|
25% higher food production.
|
Nature's Blessing
|
100 %
|
0.6
|
Yes
|
Yes
|
Yes
|
Yes
|
Yes
|
Yes
|
16
|
Defense against droughts and storms. Has a 20% chance to cure the Plague on a successful cast.
|
Love & Peace
|
75 %
|
0.7
|
Yes
|
Yes
|
Yes
|
Yes
|
Yes
|
Yes
|
14
|
Increases raw pop growth by 75%
|
Tree of Gold
|
40-80 %
|
0.8
|
No
|
No
|
No
|
No
|
No
|
Yes
|
.
|
Gives 55-125% of daily income
|
Quick Feet
|
90 %
|
0.8
|
No
|
Yes
|
No
|
No
|
Yes
|
No
|
.
|
Decreases your next return time by 10%
|
Builder's Boon
|
90 %
|
1
|
Yes
|
Yes
|
Yes
|
Yes
|
Yes
|
Yes
|
12
|
10% reduced construction time
|
Inspire Army
|
85 % / 80 %
|
1.1
|
Yes
|
Yes
|
Yes
|
Yes
|
Yes
|
Yes
|
12
|
15% reduced army upkeep / 20% quicker training time
|
Anonymity
|
.
|
1.3
|
Yes
|
Yes
|
Yes
|
Yes
|
Yes
|
Yes
|
.
|
Hides province name in the next attack, but reveals kingdom location. No honor gains when active. Prevents being ambushed. +15% attack time
|
Invisibility
|
110 %
|
1.35
|
No
|
No
|
No
|
No
|
No
|
Yes
|
12
|
10% more thievery offense
|
Clear Sight
|
75 %
|
1.4
|
No
|
Yes
|
No
|
No
|
No
|
No
|
18
|
Gives a 25% chance to catch thieves in addition to the normal chance
|
War Spoils
|
.
|
1.45
|
No
|
No
|
No
|
No
|
Yes
|
No
|
4
|
Land gained in attacks are taken control of immediately
|
Fanaticism
|
104 % / 96 %
|
1.5
|
No
|
No
|
No
|
Yes
|
No
|
No
|
8
|
Effect: Increases your offensive military effienciency by 5%.
Effect: Decreases your defensive military effienciency by 3%.
|
Fountain of Knowledge
|
110 %
|
1.55
|
No
|
Yes
|
No
|
No
|
No
|
No
|
18
|
Science points learned each turn are increased by 10% during the duration of the spell
|
Town Watch
|
12.5 %
|
1.6
|
No
|
No
|
No
|
No
|
Yes
|
No
|
10
|
Peasants defend equal to 1/4 of a soldier but suffer high casualties.
|
Aggression
|
.
|
1.65
|
Yes
|
No
|
No
|
Yes
|
No
|
No
|
12
|
Soldiers are 2/0 units instead of 1/1 units for the duration of the spell
|
Animate Dead
|
50 %
|
1.7
|
No
|
No
|
Yes
|
No
|
No
|
No
|
.
|
In your next defensive battle, half your army casualties are returned as soldiers
|
Reflect Magic
|
80 %
|
1.8
|
No
|
Yes
|
No
|
No
|
No
|
No
|
12
|
20% of all spells cast on you are reflected back
|
Shadowlight
|
.
|
1.9
|
Yes
|
Yes
|
Yes
|
Yes
|
Yes
|
Yes
|
.
|
Reveals the origin province for the next thievery on you.
|
Patriotism
|
130 %
|
2.0
|
Yes
|
Yes
|
Yes
|
Yes
|
Yes
|
Yes
|
12
|
Increases draft speed by 30%
|
Paradise
|
.
|
3.0
|
Yes
|
Yes
|
Yes
|
Yes
|
Yes
|
Yes
|
.
|
Creates a few acres of land, normally around 3-9 acres (Dark Elf get 30% more), and depend on your % of Guilds.
|
Spell Table [Offensive Spells]
Spell |
Spell-Bonus |
Cost Multiplier |
Human |
Elf |
Dwarf |
Orc |
Gnome |
Dark Elf |
Approx Duration |
Description
|
Crystal Ball
|
?
|
0.1
|
Yes
|
Yes
|
Yes
|
Yes
|
Yes
|
Yes
|
.
|
Gives Province details.
|
Crystal Eye
|
?
|
0.2
|
Yes
|
Yes
|
Yes
|
Yes
|
Yes
|
Yes
|
.
|
Gives Kingdom details.
|
Storms
|
33 %
|
0.8
|
Yes
|
Yes
|
Yes
|
Yes
|
Yes
|
Yes
|
12
|
Reduces Pop Growth Rate from 2% to 0.75%, or 1.60% with L&P active. Cancels Droughts.
|
Droughts
|
75 %
|
1.0
|
Yes
|
Yes
|
Yes
|
Yes
|
Yes
|
Yes
|
12
|
Food production reduced by 25%. Draft Speed is also reduced by 15%. Even kills some horses. Cancels Storms.
|
Vermin
|
600 %
|
1.2
|
No
|
No
|
No
|
No
|
Yes
|
No
|
12
|
Food decay increased to 4.5% (from 1%)
|
Expose Thieves
|
80 %
|
1.2
|
Yes
|
Yes
|
Yes
|
Yes
|
Yes
|
Yes
|
.
|
Opponent stealth reduced to roughly 93% of original stealth
|
Greed
|
.
|
1.3
|
Yes
|
Yes
|
Yes
|
Yes
|
Yes
|
Yes
|
12
|
Increases draft cost and army upkeep by 25% for the opponent
|
Fools Gold
|
75%
|
1.4
|
No
|
No
|
No
|
No
|
No
|
Yes
|
.
|
Converts 25% of equal sized opponent's gold into worthless lead
|
Pitfall
|
.
|
1.5
|
No
|
Yes
|
No
|
No
|
No
|
No
|
12
|
Causes opponent to suffer higher losses
|
Fireball
|
90 %
|
1.5
|
Yes
|
Yes
|
Yes
|
Yes
|
Yes
|
Yes
|
.
|
Unfriendly + Hostile + War: Kills 3% of equal sized opponent's peasants
|
Lightning Strike
|
75 %
|
1.55
|
Yes
|
Yes
|
Yes
|
Yes
|
Yes
|
Yes
|
.
|
Unfriendly + Hostile + War: Destroys somewhere around 20-30% of opponent's runes
|
Explosions
|
.
|
1.8
|
Yes
|
Yes
|
Yes
|
Yes
|
Yes
|
Yes
|
12
|
Destroys roughly 25% of aid on roughly 66% of shipments
|
Amnesia
|
97 %
|
1.9
|
No
|
Yes
|
No
|
No
|
No
|
No
|
.
|
Unfriendly + Hostile + War: Turns some of opponent's science back into research, while also destroying a small portion.
|
Nightmares
|
97 %
|
2.2
|
No
|
No
|
No
|
No
|
No
|
Yes
|
.
|
Unfriendly + Hostile + War: Makes 3% soldiers leave opponent's army. Also around 1% def specs leave according to what I hear; and an amount of thiefs too.
|
Mystic Vortex
|
50 %
|
2.3
|
Yes
|
Yes
|
Yes
|
Yes
|
Yes
|
Yes
|
.
|
Unfriendly + Hostile + War: For each active spell your opponent has, there's a 50% chance it's removed,
|
Meteor Shower
|
.
|
2.4
|
No
|
No
|
No
|
No
|
No
|
No
|
8
|
Unfriendly + Hostile + War: Kills some peasants and troops (Usually around 8, although I've seen 7 and even 11 hour periods). Mystic Only.
|
Tornadoes
|
.
|
2.5
|
Yes
|
Yes
|
Yes
|
Yes
|
Yes
|
Yes
|
.
|
Unfriendly + Hostile + War: Destroys several of your opponent's buildings
|
Land Lust
|
.
|
3.5
|
Yes
|
Yes
|
Yes
|
Yes
|
Yes
|
Yes
|
.
|
Unfriendly + Hostile + War: Captures a few acres of opponent's land, reports of up to 1% of opponent have been heard
|
Spell |
Spell-Bonus |
Cost Multiplier |
Human |
Elf |
Dwarf |
Orc |
Gnome |
Dark Elf |
Approx Duration |
Description
|