Wizards Per Acre

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This is part of the Utopia WIKI Formula Series.

THIS PAGE attempts to list formulas as relevant to Wizards Per Acre. If you would like to add a new formula feel free to include it within the text. Ensure that you check the discussions page for Wizards Per Acre to ensure that this formula is not under discussion/research, or contribute your research there if you do feel so inclined.


Wizards Per Acre

Wizards per Acre is often abbreviated as WPA. In its unmodified form it is also known as raw WPA.

Wizards per Acre = Total Number of Wizards / Total Acres


Magic Effectiveness causes an apparent change in WPA, without changing the actual value. This is known as mod WPA.

Modified WPA = Raw WPA * Channeling Science


Cast Failure

When casting Offensive Spells, the chance of a successful cast is proportional to the quotient of your WPA and the Opponent's WPA.

~ Chance for Success: (Your Mod WPA) / (Opponent's Mod WPA)


When casting Defensive Spells, the chance of a successful cast is proportional to your province's percent Guilds.

~ Chance for Success: Guilds / Acres


Spell Duration

Spell Duration is proportional to your province's percent Guilds.

Spell Duration Mod: Guilds / Acres