Difference between revisions of "Attacking & Defending"

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===Attack Gains===
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==Attack Gains==
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The comprehensive formula for NW based attack gains is yet to be discovered and documented, but the following factors estimate Trad March attack gains:
  
====Trad Marches====
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    * Maximum Gain : 17.5% of your acres (*1.1 with a Dragon = +19.25%)
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    * Topfeed Gain : about 12-15% of your acres for hitting about 120% of your NW.
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    * Average Gain : about 8-10% of your acres for hitting nearly equal NW target
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    * Bottomfeed Gain : about 4-5% of your acres for hitting about 80% of your NW.
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    * Minimum Gain : 0 acres in peacetime, 5 or so acres in war for hitting <50% of your NW.
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Land gain and Honor gain are a function of relative networth, i.e. OpponentNW / YourNW., and also of relative kingdom networth Bell Curve effect restricts attack gains on targets either <90% or >110% of your NW. It is typically very unproductive to attack targets either <80% or >130% of your NW. Offensive forces lost increase and attack gains are significantly decreased when hitting outside your NW range. GB protection restricts attack gains on targets often hit recently. A good rule is to never hit people who are moderately hit or more. During war, this is not so important as the effect of GB protection is reduced. When someone hits you enough to get you to hostile, you get +10% gains. Sending a Dragon increases attack gains by 10%. War science increases your gains by up to 18,5% or so. Choosing Orc increases attack gains.
  
 +
Age 31 seems to be the age of insane combat gains modifiers. Orc warrior with 15% war science and pure elite offence gets (1.25*1.15*1.15) = + 65.3125% attack gains. This may look somewhat overpowered at first, and you may think a 100 acre hit would give you 165 acres with this setup. This is not all true, because max gains are capped at about 17-18% of your own acres. Therefore, this may be a huge bonus when you bottomfeed, but not a bonus at all when you hit "perfect" targets.
  
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====Trad Marches====
  
 
==Defending==
 
==Defending==
  
 
[[Category:Formulas]]
 
[[Category:Formulas]]

Revision as of 09:46, 3 July 2009

Attacking

Modified Offense

Conquests

Ambushes

Attack Times

Attack Time = Base Attack Time * Personality Bonus * Barracks Bonus * Quick Feet * Anonymity * Stance * Attack Type * War * NW Mod + Fog
  • Note that attack time bonus takes time to phase in, if you have just entered war.
  • There is a networth value adjustment for attack times. This adjustment compares your networth to the networth of the province you are planning to attack. If these are close to each other the base attack times as given below are used. If the networth differs, then the base attack time is multiplied, so your attack time is longer. This does not affect intra-KD attacks.
Modifier Type Active Otherwise
Personality: Warrior 0.85 1
Quick Feet 0.9 1
Anon 1.15 1
Stance: Aggressive 0.9 1
Stance: Fortified 1.15 1
Relations: War 0.85 1
Fog +3 hours 0

Base Attack Time

Base Attack Times Intra KD Same Island Diff Island
12.6 14.4 16

Attack Gains

The comprehensive formula for NW based attack gains is yet to be discovered and documented, but the following factors estimate Trad March attack gains:

   * Maximum Gain : 17.5% of your acres (*1.1 with a Dragon = +19.25%)
   * Topfeed Gain : about 12-15% of your acres for hitting about 120% of your NW.
   * Average Gain : about 8-10% of your acres for hitting nearly equal NW target
   * Bottomfeed Gain : about 4-5% of your acres for hitting about 80% of your NW.
   * Minimum Gain : 0 acres in peacetime, 5 or so acres in war for hitting <50% of your NW. 

Land gain and Honor gain are a function of relative networth, i.e. OpponentNW / YourNW., and also of relative kingdom networth Bell Curve effect restricts attack gains on targets either <90% or >110% of your NW. It is typically very unproductive to attack targets either <80% or >130% of your NW. Offensive forces lost increase and attack gains are significantly decreased when hitting outside your NW range. GB protection restricts attack gains on targets often hit recently. A good rule is to never hit people who are moderately hit or more. During war, this is not so important as the effect of GB protection is reduced. When someone hits you enough to get you to hostile, you get +10% gains. Sending a Dragon increases attack gains by 10%. War science increases your gains by up to 18,5% or so. Choosing Orc increases attack gains.

Age 31 seems to be the age of insane combat gains modifiers. Orc warrior with 15% war science and pure elite offence gets (1.25*1.15*1.15) = + 65.3125% attack gains. This may look somewhat overpowered at first, and you may think a 100 acre hit would give you 165 acres with this setup. This is not all true, because max gains are capped at about 17-18% of your own acres. Therefore, this may be a huge bonus when you bottomfeed, but not a bonus at all when you hit "perfect" targets.

Trad Marches

Defending