Difference between revisions of "Dragons"

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*Every soldier sent will destroy 1 point of strength. Every Specialist will destroy 5 points.
 
*Every soldier sent will destroy 1 point of strength. Every Specialist will destroy 5 points.
  
*Dragons will fly away on their own after they get bored with a kingdom. This usually happens after about five Utopian months.
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*Dragons will fly away on their own after 6 utopia months have elapsed
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* Dragons send range is from 20% smaller to 25% larger in relation to kingdoms networth.
  
 
* Only Monarchs have the option to start a Dragon. Once the Dragon has begun a menu link to fund the dragon will appear in the navigation area of qualifying players.
 
* Only Monarchs have the option to start a Dragon. Once the Dragon has begun a menu link to fund the dragon will appear in the navigation area of qualifying players.

Revision as of 11:44, 7 May 2010

Dragons, when sent to an opposing kingdom, will wreak havoc on their lands -- reducing income and lowering the draft rate of a province. The dragon will continue its work for six months or until destroyed by the kingdom's defenses.

  • All dragons result in 10% lower income and the loss of 20% of new draftees.
  • The only way to kill a dragon is to attack it with soldiers and specialists. Unfortunately, fighting a dragon is suicidal, and no troop sent to fight the dragon will return.
  • Every soldier sent will destroy 1 point of strength. Every Specialist will destroy 5 points.
  • Dragons will fly away on their own after 6 utopia months have elapsed
  • Dragons send range is from 20% smaller to 25% larger in relation to kingdoms networth.
  • Only Monarchs have the option to start a Dragon. Once the Dragon has begun a menu link to fund the dragon will appear in the navigation area of qualifying players.
  • Provinces in protection may not fund or slay a dragon
  • Once a kingdom receives a Dragon a menu link will appear in the affected players navigation area allowing them access to the Slay Dragon section.

Dragon Types & Damage

Ruby

Reduces military effectiveness by 8%


Emerald

10% Higher military losses in combat and 10% lower attack gains


Sapphire

20% Failure of magic & thievery ops


Gold

Reduce building efficiency by 20%