Difference between revisions of "Wizards Per Acre"

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Magic Effectiveness causes an apparent change in WPA, without changing the actual value. This is known as mod WPA.
 
Magic Effectiveness causes an apparent change in WPA, without changing the actual value. This is known as mod WPA.
  <b>Modified WPA =</b> Raw WPA * [[Science_Formulas#Channeling|Channeling Science]]
+
  <b>Modified WPA =</b> Raw WPA * [[Science_Formulas#Channeling|Channeling Science]] * [[Honour|Honour Bonus]]
 +
 
  
  

Revision as of 21:37, 26 December 2009

Wizards per Acre is often abbreviated as WPA. In its unmodified form it is also known as raw WPA.

Wizards per Acre = Total Number of Wizards / Total Acres


Magic Effectiveness causes an apparent change in WPA, without changing the actual value. This is known as mod WPA.

Modified WPA = Raw WPA * Channeling Science * Honour Bonus


Cast Failure

When casting Offensive Spells, the chance of a successful cast is proportional to the quotient of your WPA and the Opponent's WPA.

~ Chance for Success: (Your Mod WPA) / (Opponent's Mod WPA)


When casting Defensive Spells, the chance of a successful cast is proportional to your province's percent Guilds.

~ Chance for Success: Guilds / Acres


Spell Duration

Spell Duration is proportional to your province's percent Guilds.

Spell Duration Mod: Guilds / Acres