Difference between revisions of "Wizards Per Acre"

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(Mod WPA)
(Spell Duration)
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== Spell Duration ==
 
== Spell Duration ==
Spell Duration is proportional to your province's percent [[Buildings#Guilds|Guilds]].
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On Self Spells, Spell Duration is related to your province's percent [[Buildings#Guilds|Guilds]].
 
  <b>Spell Duration Mod:</b> Guilds / Acres
 
  <b>Spell Duration Mod:</b> Guilds / Acres
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On Offensive Spells, Spell Duration is related to.
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<b>Spell Duration Mod:</b> Guilds / Acres
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<b>Spell Duration Mod:</b> Your Networth / Enemy's Networth
  
 
[[Category:Formulas]]
 
[[Category:Formulas]]

Revision as of 02:17, 5 January 2010

Wizards per Acre is often abbreviated as WPA. In its unmodified form it is also known as raw WPA.

Wizards per Acre = Total Number of Wizards / Total Acres


Magic Effectiveness causes an apparent change in WPA, without changing the actual value. This is known as mod WPA.

Modified WPA = Raw WPA * Channeling Science * Racial Bonus * Honour Bonus


Cast Failure

When casting Offensive Spells, the chance of a successful cast is proportional to the quotient of your WPA and the Opponent's WPA.

~ Chance for Success: (Your Mod WPA) / (Opponent's Mod WPA)


When casting Defensive Spells, the chance of a successful cast is proportional to your province's percent Guilds.

~ Chance for Success: Guilds / Acres


Spell Duration

On Self Spells, Spell Duration is related to your province's percent Guilds.

Spell Duration Mod: Guilds / Acres

On Offensive Spells, Spell Duration is related to.

Spell Duration Mod: Guilds / Acres
Spell Duration Mod: Your Networth / Enemy's Networth