Wizards Per Acre

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Revision as of 02:19, 5 January 2010 by Stupid (talk | contribs) (Cast Failure)
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Wizards per Acre is often abbreviated as WPA. In its unmodified form it is also known as raw WPA.

Wizards per Acre = Total Number of Wizards / Total Acres


Magic Effectiveness causes an apparent change in WPA, without changing the actual value. This is known as mod WPA.

Modified WPA = Raw WPA * Channeling Science * Racial Bonus * Honour Bonus


Cast Failure

When casting Offensive Spells, the chance of a successful cast is influenced by your WPA.

~ Chance for Success: (Your Mod WPA) / (Opponent's Mod WPA)


When casting Defensive Spells, the chance of a successful cast is influenced by your province's percent Guilds.

~ Chance for Success: Guilds / Acres

Spell Duration

On Self Spells, Spell Duration is related to your province's percent Guilds.

Spell Duration Mod: Guilds / Acres

On Offensive Spells, Spell Duration is related to.

Spell Duration Mod: Guilds / Acres
Spell Duration Mod: Your Networth / Enemy's Networth