Difference between revisions of "Economy"
From The Utopian Encyclopedia
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Revision as of 08:01, 3 November 2009
This is part of the Utopia WIKI Formula Series. |
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Contents
Money
Raw Income
Raw Income = [(2.25*Employed Peasants) + (0.75*Unemployed Peasants) + (0.5*Prisoners) + (Banks*25*BE)]
Modified Total Income
Modified Income = Raw Income * Plague * Riots * Bank % Bonus * Income Sci * Honor Income Mod * Race Mod * Personality Modifier * Monarchy * Dragon
Modifier Type | Active | Otherwise |
Plague modifier | 0.85 | 1 (or if Personality = Merchant) |
Riots modifier | 0.8 | 1 (or if Personality = Merchant) |
Race Modifier: Human | 1.25 | 1 |
Personality Mod: Merchant | 1.15 | 1 |
Monarchy | 1.1 | 1 |
Dragon | 0.9 | 1 |
Honor Income Bonus | Check Table |
Military Expenses / Wages
Military Expenses = ((Def specs + Off specs + Elites)*0.5) * Wage Rate * Arms Bonus * Race Bonus * Inspire Army * Greed * Stance
Modifier Type | Active | Otherwise |
Race Mod: Elf | 0.5 | 1 (unless DE) |
Race Mod: Dark Elf | 1.25 | 1 (unless Elf) |
Inspire Army | 0.85 | 1 |
Greed | 1.25 | 1 |
Aggressive Stance | 1.15 | 1 |
Note
- No wages are paid to basic soldiers.
- Greed affects Merchants as this is a wage penalty and not an income penalty
Population
Total Population
Raw Living Space = (Built Land * 25) + (Barren Land * 15) + (Homes * Homes Mod)
Mod Living Space = Raw Living Space * Population Science * Honor Population Bonus * Race Bonus
Modifier Type | Active | Otherwise |
Race: Gnome | 1.15 | 1 |
Honor Population Bonus | Check Table |
Current Population
Current Population = Peasants + Soldiers + Off Specs + Def Specs + Elites + Troops in Training + Thieves + Thieves in Training + Wizards
Note
- Prisoners do not take up space
Peasants
Birthrate
! | The information or formula below is not up to date. Please refer to the discussions tab to contribute to ongoing research or start a new topic. |
Insert the superawesumz Birthrate Formula here
Hourly Change
Peasants Hourly Change = Current Peasants * Birth Rate - Drafted Soldiers - Wizards Trained - Storms
- Storms kills 1.5% peasants per hour change.
- There must be enough living space for peasants to increase
- When a province is overpopulated, the number of peasants will decrease by 7% per hour change.
Bonuses
12h bonus = (5 * Number of Peasants) gc
20h bonus = (15 * Number of Peasants) gc
NB.
- The number of peasants is determined when you log in FOR your bonus.
- Bonuses are started the minute you press Login. They count by the minute e.g. if you Logged in at 1.20pm, your 12 hour bonus would be due at 1.20am.
Start of Age additional condition
- To collect the first bonus, you have to login sometime in the first four hours of freeze time to trigger the bonus timer. Then,
log off and do not login again until 1st Feb Y0.
Employment
Available Jobs
Available Jobs = (Completed Buildings - Homes) * 25
Unfilled Jobs
Unfilled Jobs = MAX(Available Jobs - Peasants - ROUNDDOWN(Prisoners / 2),0)
Employed Peasants
Employed Peasants = MIN(Peasants,(Available Jobs - ROUNDDOWN(Prisoners / 2)))
Unemployed Peasants
Unemployed Peasants = Peasants - Employed Peasants
Employment Rate
Employment Rate = (Employed Peasants / Peasants) * 100