Difference between revisions of "Food"

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(Food Produced)
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==Food Produced==
 
==Food Produced==
  
  <b>Base Food Produced</b> = ((Farms*70*Building Efficiency) + (Barren Land*2)) * Food Sci * Monarch Mod * [[Mystics#Fertile_Lands|Fertile Lands]] Mod * [[Mystics#Droughts|Drought]] Mod
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  <b>Base Food Produced</b> = (([[Buildings|Farms]]*70*Building Efficiency) + (Barren Land*2)) * [[Science|Food Sci]] * [[Politics|Monarch Mod]] * [[Mystics#Fertile_Lands|Fertile Lands Mod]] * [[Mystics#Droughts|Drought Mod]] + ([[Personality|Shepherd Bonus]]*Acres*4)
  
 
{{Mods}}
 
{{Mods}}
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|-
 
|-
 
| '''[[Mystics#Droughts|Drought]]''' || 0.75 || 1 (or if Personality = Shepherd)
 
| '''[[Mystics#Droughts|Drought]]''' || 0.75 || 1 (or if Personality = Shepherd)
 +
|-
 +
| '''Personality: [[Personality|Shepherd]]''' || 4 || 0
 
|-
 
|-
 
|}
 
|}
 
  
 
==Food Hourly Change==
 
==Food Hourly Change==

Revision as of 11:10, 6 November 2009

This is part of the Utopia WIKI Formula Series.

THIS PAGE attempts to list formulas as relevant to Food. If you would like to add a new formula feel free to include it within the text. Ensure that you check the discussions page for Food to ensure that this formula is not under discussion/research, or contribute your research there if you do feel so inclined.


Food Eaten

Bushels Eaten = TotalPopulation * 0.25
  • If you run out of food, then every hour your peasants and military units (including thieves, but not including wizards) are reduced by an amount that varies the greater your food deficit is up to 5% lost when producing no food at all.


Food Produced

Base Food Produced = ((Farms*70*Building Efficiency) + (Barren Land*2)) * Food Sci * Monarch Mod * Fertile Lands Mod * Drought Mod + (Shepherd Bonus*Acres*4)
Modifier Type Active Otherwise
Monarchy 1.1 1
Fertile Lands 1.25 1
Drought 0.75 1 (or if Personality = Shepherd)
Personality: Shepherd 4 0

Food Hourly Change

Food Net Change = (Old Food Stock * (1-(1%*Vermin Mod))) + Food Produced - FoodEaten
Modifier Type Active Otherwise
Vermin 6 1