Difference between revisions of "Dragons, Aid & Stances"
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− | ! width="100%" colspan="4" | | + | ! width="100%" colspan="4" | Stances |
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− | ! width=" | + | |- bgcolor="#eefeee" |
− | ! width=" | + | ! width="25%" | Normal |
− | ! width=" | + | ! width="25%" | Aggressive |
− | ! width=" | + | ! width="25%" | Peaceful |
− | |- bgcolor="#f9fafb" | + | ! width="25%" | Fortified |
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* Normal | * Normal | ||
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* -15% Attack Gains | * -15% Attack Gains | ||
* -15% Magic Effectiveness <BR>on enemies | * -15% Magic Effectiveness <BR>on enemies | ||
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* -20% Construction Time | * -20% Construction Time | ||
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* -15% Offensive | * -15% Offensive | ||
* 15% Longer Attack Times | * 15% Longer Attack Times | ||
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Revision as of 06:24, 16 November 2009
This is part of the Utopia WIKI Formula Series. |
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Contents
Stances
You may not change your stance if you have changed it within the last 24 hours.
- Stance Effects are negated in war.
- Stances may not be changed during protection.
Stances | |||
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Normal | Aggressive | Peaceful | Fortified |
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Please note that the Change in Military Efficiency is not accounted for in your Military Affairs page. As such, if you are hitting out of Fortified stance, and you are manually calculate your hit, or if you are employing Metatron, you will have to manually adjust your values for the decrease in Offensive Military Efficiency.
Dragons
At any given time, a kingdom can be producing only one dragon and the target of only one dragon.
Dragon Type | |||
---|---|---|---|
Emerald | Sapphire | Gold | Ruby |
+10% Combat Losses -10% Gains |
-20% Thievery & Magic Effectiveness |
-15% from Building Efficiency |
-8% from Military Efficiency |
All dragons result in 10% lower income and the loss of 20% of new draftees. |
Dragon Cost
Dragon Cost = Target Kingdom NW * 1.75
- Dragon Cost is determined at the time the dragon is started.
Dragon HP
Dragon HP = Receiving Kingdom NW / ~44
- Dragon HP is determined at the time the dragon is sent.
Modifier Type | Active | Otherwise |
Relations: Ceasefire | 0.25 | |
Relations: None | 0.5 | |
Relations: Hostile | 0.75 | |
Relations: War | 1 |
Aid & Tax
Max Shipment
Max Aid Shipment = Province Networth * 4
Tax
Tax Rate = CLIP(0, -4 * (TradeBalance/Networth + 4), 98)
- Tax Rate is capped at 98% max.
- If receiving province has been hit significantly and is subject to Gangbang Protection:
- Tax rate will be cut in half
- Tax will be capped at 15% rather than the 98% max.
- Taxes don't take effect until your negative trade balance reaches 400% of your networth (equivalent to one maximum aid shipment).
Tax Rate Reduction
Tax Rate Reduction = Trade Balance * ((1 - 0.75) / 100)
- It takes 11.5 real life days to halve your trade balance.