Difference between revisions of "Wizards Per Acre"
From The Utopian Encyclopedia
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Wizards per Acre is often abbreviated as WPA. In its unmodified form it is also known as raw WPA. | Wizards per Acre is often abbreviated as WPA. In its unmodified form it is also known as raw WPA. | ||
− | <b>Wizards per Acre =</b> Total Number of | + | <b>Wizards per Acre =</b> Total Number of [[Units#Wizards|Wizards]] / Total [[Acres]] |
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+ | Magic Effectiveness increases the WPA without increasing the number of Wizards. This is known as mod WPA. | ||
+ | <b>Mod WPA =</b> Raw WPA * [[Science_Formulas#Channeling|Channeling Science]] * [[WoL_Races|Racial Bonus]] * [[Honour|Honour Bonus]] | ||
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When casting [[Spells|Offensive Spells]], the chance of a successful cast is influenced by your WPA. | When casting [[Spells|Offensive Spells]], the chance of a successful cast is influenced by your WPA. | ||
<b>~ Chance for Success:</b> (Your Mod WPA) / (Opponent's Mod WPA) | <b>~ Chance for Success:</b> (Your Mod WPA) / (Opponent's Mod WPA) | ||
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[[Category:Formulas]] | [[Category:Formulas]] |
Revision as of 03:08, 5 January 2010
Wizards per Acre is often abbreviated as WPA. In its unmodified form it is also known as raw WPA.
Wizards per Acre = Total Number of Wizards / Total Acres
Magic Effectiveness increases the WPA without increasing the number of Wizards. This is known as mod WPA.
Mod WPA = Raw WPA * Channeling Science * Racial Bonus * Honour Bonus
Cast Failure
When casting Offensive Spells, the chance of a successful cast is influenced by your WPA.
~ Chance for Success: (Your Mod WPA) / (Opponent's Mod WPA)