Difference between revisions of "Wizards Per Acre"
From The Utopian Encyclopedia
(First Change. Removal of anything non-WPA related.) |
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Wizards per Acre is often abbreviated as WPA. In its unmodified form it is also known as raw WPA. | Wizards per Acre is often abbreviated as WPA. In its unmodified form it is also known as raw WPA. | ||
<b>Wizards per Acre =</b> Total Number of [[Units#Wizards|Wizards]] / Total [[Acres]] | <b>Wizards per Acre =</b> Total Number of [[Units#Wizards|Wizards]] / Total [[Acres]] | ||
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Magic Effectiveness increases the WPA without increasing the number of Wizards. This is known as mod WPA. | Magic Effectiveness increases the WPA without increasing the number of Wizards. This is known as mod WPA. | ||
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− | == | + | |
− | + | == Influences == | |
− | <b>~ | + | Mod WPA influences several aspects of [[Spells|Offensive Spells]], including: |
+ | * Duration | ||
+ | * Chance of a Successful Cast | ||
+ | * Chance of Preventing an Opponents Spell | ||
+ | |||
+ | <b>~ Modifier:</b> (Your Mod WPA) / (Opponent's Mod WPA) | ||
[[Category:Formulas]] | [[Category:Formulas]] |
Revision as of 03:20, 5 January 2010
Wizards per Acre is often abbreviated as WPA. In its unmodified form it is also known as raw WPA.
Wizards per Acre = Total Number of Wizards / Total Acres
Magic Effectiveness increases the WPA without increasing the number of Wizards. This is known as mod WPA.
Mod WPA = Raw WPA * Channeling Science * Racial Bonus * Honour Bonus
Influences
Mod WPA influences several aspects of Offensive Spells, including:
- Duration
- Chance of a Successful Cast
- Chance of Preventing an Opponents Spell
~ Modifier: (Your Mod WPA) / (Opponent's Mod WPA)