Difference between revisions of "Wizards Per Acre"

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Wizards per Acre is often abbreviated as WPA. In its unmodified form it is also known as raw WPA.
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Wizards per Acre is abbreviated as WPA. Unmodified, it is called raw WPA.
 
  <b>Wizards per Acre =</b> Total Number of [[Units#Wizards|Wizards]] / Total [[Acres]]
 
  <b>Wizards per Acre =</b> Total Number of [[Units#Wizards|Wizards]] / Total [[Acres]]
  
  
Magic Effectiveness increases the WPA without increasing the number of Wizards. This is known as mod WPA.
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Magic Effectiveness increases the WPA without changing the number of Wizards. This is known as mod WPA.
 
  <b>Mod WPA =</b> Raw WPA * [[Science_Formulas#Channeling|Channeling Science]] * [[WoL_Races|Racial Bonus]] * [[Honour|Honour Bonus]]
 
  <b>Mod WPA =</b> Raw WPA * [[Science_Formulas#Channeling|Channeling Science]] * [[WoL_Races|Racial Bonus]] * [[Honour|Honour Bonus]]
  
  
 
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== Effects ==
== Influences ==
 
 
Mod WPA influences several aspects of [[Spells|Offensive Spells]], including:
 
Mod WPA influences several aspects of [[Spells|Offensive Spells]], including:
 
* Duration
 
* Duration
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* Chance of Preventing an Opponents Spell
 
* Chance of Preventing an Opponents Spell
  
  <b>~ Modifier:</b> (Your Mod WPA) / (Opponent's Mod WPA)
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The modifier for these events is:
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  <b>Modifier:</b> (Your Mod WPA) / (Opponent's Mod WPA)
  
 
[[Category:Formulas]]
 
[[Category:Formulas]]

Revision as of 03:23, 5 January 2010

Wizards per Acre is abbreviated as WPA. Unmodified, it is called raw WPA.

Wizards per Acre = Total Number of Wizards / Total Acres


Magic Effectiveness increases the WPA without changing the number of Wizards. This is known as mod WPA.

Mod WPA = Raw WPA * Channeling Science * Racial Bonus * Honour Bonus


Effects

Mod WPA influences several aspects of Offensive Spells, including:

  • Duration
  • Chance of a Successful Cast
  • Chance of Preventing an Opponents Spell


The modifier for these events is:

Modifier: (Your Mod WPA) / (Opponent's Mod WPA)