Difference between revisions of "Wizards Per Acre"

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Wizards per Acre is abbreviated as WPA. Unmodified, it is called raw WPA.
 
Wizards per Acre is abbreviated as WPA. Unmodified, it is called raw WPA.
 
  <b>Wizards per Acre =</b> Total Number of [[Units#Wizards|Wizards]] / Total [[Acres]]
 
  <b>Wizards per Acre =</b> Total Number of [[Units#Wizards|Wizards]] / Total [[Acres]]
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== Effects ==
 
== Effects ==
 
Mod WPA influences several aspects of [[Spells#The_Spell_Book:_Offensive_Spells|Offensive Spells]], including:
 
Mod WPA influences several aspects of [[Spells#The_Spell_Book:_Offensive_Spells|Offensive Spells]], including:
* Duration
 
 
* Chance of a Successful Cast
 
* Chance of a Successful Cast
 
* Chance of Preventing an Opponents Spell
 
* Chance of Preventing an Opponents Spell
 
  
 
The modifier for these events is:
 
The modifier for these events is:
 
  <b>Modifier:</b> (Your Mod WPA) / (Opponent's Mod WPA)
 
  <b>Modifier:</b> (Your Mod WPA) / (Opponent's Mod WPA)
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The duration of spells (both self spells and offensive ones) are dependent however on the percentage of [[Buildings#Guilds|Guilds]] which you run.
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[[Category:Formulas]]
 
[[Category:Formulas]]

Revision as of 07:47, 10 January 2010

This is part of the Utopia WIKI Formula Series.

THIS PAGE attempts to list formulas as relevant to Wizards Per Acre. If you would like to add a new formula feel free to include it within the text. Ensure that you check the discussions page for Wizards Per Acre to ensure that this formula is not under discussion/research, or contribute your research there if you do feel so inclined.



Wizards per Acre is abbreviated as WPA. Unmodified, it is called raw WPA.

Wizards per Acre = Total Number of Wizards / Total Acres


Magic Effectiveness increases the WPA without changing the number of Wizards. This is known as mod WPA.

Mod WPA = Raw WPA * Channeling Science * Racial Bonus * Honour Bonus


Effects

Mod WPA influences several aspects of Offensive Spells, including:

  • Chance of a Successful Cast
  • Chance of Preventing an Opponents Spell

The modifier for these events is:

Modifier: (Your Mod WPA) / (Opponent's Mod WPA)

The duration of spells (both self spells and offensive ones) are dependent however on the percentage of Guilds which you run.