Difference between revisions of "Wizards Per Acre"
From The Utopian Encyclopedia
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Wizards per Acre is abbreviated as WPA. Unmodified, it is called raw WPA. | Wizards per Acre is abbreviated as WPA. Unmodified, it is called raw WPA. | ||
<b>Wizards per Acre =</b> Total Number of [[Units#Wizards|Wizards]] / Total [[Acres]] | <b>Wizards per Acre =</b> Total Number of [[Units#Wizards|Wizards]] / Total [[Acres]] | ||
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== Effects == | == Effects == | ||
Mod WPA influences several aspects of [[Spells#The_Spell_Book:_Offensive_Spells|Offensive Spells]], including: | Mod WPA influences several aspects of [[Spells#The_Spell_Book:_Offensive_Spells|Offensive Spells]], including: | ||
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* Chance of a Successful Cast | * Chance of a Successful Cast | ||
* Chance of Preventing an Opponents Spell | * Chance of Preventing an Opponents Spell | ||
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The modifier for these events is: | The modifier for these events is: | ||
<b>Modifier:</b> (Your Mod WPA) / (Opponent's Mod WPA) | <b>Modifier:</b> (Your Mod WPA) / (Opponent's Mod WPA) | ||
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+ | The duration of spells (both self spells and offensive ones) are dependent however on the percentage of [[Buildings#Guilds|Guilds]] which you run. | ||
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[[Category:Formulas]] | [[Category:Formulas]] |
Revision as of 07:47, 10 January 2010
This is part of the Utopia WIKI Formula Series. |
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Wizards per Acre is abbreviated as WPA. Unmodified, it is called raw WPA.
Wizards per Acre = Total Number of Wizards / Total Acres
Magic Effectiveness increases the WPA without changing the number of Wizards. This is known as mod WPA.
Mod WPA = Raw WPA * Channeling Science * Racial Bonus * Honour Bonus
Effects
Mod WPA influences several aspects of Offensive Spells, including:
- Chance of a Successful Cast
- Chance of Preventing an Opponents Spell
The modifier for these events is:
Modifier: (Your Mod WPA) / (Opponent's Mod WPA)
The duration of spells (both self spells and offensive ones) are dependent however on the percentage of Guilds which you run.