Difference between revisions of "Wizards Per Acre"
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Wizards per Acre is abbreviated as WPA. Unmodified, it is called raw WPA. | Wizards per Acre is abbreviated as WPA. Unmodified, it is called raw WPA. | ||
<b>Wizards per Acre =</b> Total Number of [[Units#Wizards|Wizards]] / Total [[Acres]] | <b>Wizards per Acre =</b> Total Number of [[Units#Wizards|Wizards]] / Total [[Acres]] | ||
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== Calculating Mod WPA == | == Calculating Mod WPA == |
Revision as of 06:26, 14 January 2010
This is part of the Utopia WIKI Formula Series. |
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Contents
Calculating Raw WPA
Wizards per Acre is abbreviated as WPA. Unmodified, it is called raw WPA.
Wizards per Acre = Total Number of Wizards / Total Acres
Calculating Mod WPA
Magic Effectiveness increases the WPA without changing the number of Wizards. This is known as mod WPA.
Mod WPA = Raw WPA * Channeling Science * Racial Bonus * Honour Bonus
Effects of Mod WPA
Offensive Spells
Modifier: (Your Mod WPA) / (Opponent's Mod WPA)
The higher this modifier is, the greater your:
- Chance of a Successful Cast
- Chance of Preventing an Opponents Spell
Self Spells
Mod WPA has NO effect on the success of self spells. The success of self spells are determined by the percentage of Guilds which you run, to a certain cap value.
Duration of Spells
Mod WPA has NO effect on the duration of spells (both self spells and offensive ones). The duration of spells are dependent on the percentage of Guilds which you run, to a certain cap value.