Difference between revisions of "Economy"
From The Utopian Encyclopedia
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==Population== | ==Population== | ||
===Total Population=== | ===Total Population=== | ||
− | <b>Raw Living Space =</b> (Built Land * 25) + (Barren Land * 15) + (Homes * | + | <b>Raw Living Space =</b> (Built Land * 25) + (Barren Land * 15) + (Homes * 8) |
− | <b>Mod Living Space =</b> Raw Living Space * Population Science * [[Honour#Honour_Effects|Honor Population Bonus]] * [[Race]] Bonus | + | <b>Mod Living Space =</b> (Raw Living Space - Homes Bonus) * Population Science * [[Honour#Honour_Effects|Honor Population Bonus]] * [[Race]] Bonus + Homes Bonus |
===Current Population=== | ===Current Population=== |
Revision as of 22:16, 11 June 2011
Contents
Money
Raw Income
Raw Income = [(2.75*Employed Peasants) + ((2.75/3)*Unemployed Peasants) + (0.5*Prisoners) + (Banks*25*BE)]
Modified Total Income
Modified Income = Raw Income * Plague * Riots * Bank % Bonus * Income Sci * Honor Income Mod * Race Mod * Personality Modifier * Monarchy * Dragon
Military Expenses / Wages
Military Expenses = ((Def specs + Off specs + Elites)*0.5) * Wage Rate * Arms Bonus * Race Bonus * Inspire Army * Greed * Stance
Note
- Wages are not paid to basic soldiers.
- Greed affects Merchants as a wage penalty, not an income penalty
Population
Total Population
Raw Living Space = (Built Land * 25) + (Barren Land * 15) + (Homes * 8) Mod Living Space = (Raw Living Space - Homes Bonus) * Population Science * Honor Population Bonus * Race Bonus + Homes Bonus
Current Population
Current Population = Peasants + Soldiers + Off Specs + Def Specs + Elites + Troops in Training + Thieves + Thieves in Training + Wizards
Note
- Prisoners do not add to the population
Peasants
Hourly Change
Peasants Hourly Change = Current Peasants * Birth Rate - Drafted Soldiers - Wizards Trained
- base birth rate is 2.05% +-5%
- There must be enough living space for peasants to increase
- When a province is overpopulated, the number of peasants will decrease by 7% per hour change.
Employment
Available Jobs
Available Jobs = (Completed Buildings - Homes) * 25
Unfilled Jobs
Unfilled Jobs = MAX(Available Jobs - Peasants - ROUNDDOWN(Prisoners / 2),0)
Employed Peasants
Employed Peasants = MIN(Peasants,(Available Jobs - ROUNDDOWN(Prisoners / 2)))
Unemployed Peasants
Unemployed Peasants = Peasants - Employed Peasants
Employment Rate
Employment Rate = (Employed Peasants / Peasants) * 100