Difference between revisions of "Economy"
From The Utopian Encyclopedia
Pestermenot (talk | contribs) m (→Total Population) |
Pestermenot (talk | contribs) m (→Hourly Change) |
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===Hourly Change=== | ===Hourly Change=== | ||
<b>Peasants Hourly Change =</b> Current Peasants * Birth Rate - Drafted Soldiers - Wizards Trained | <b>Peasants Hourly Change =</b> Current Peasants * Birth Rate - Drafted Soldiers - Wizards Trained | ||
− | * base birth rate is 2.05% +-5% | + | * base birth rate is 2.05% +/-5% |
* There must be enough living space for peasants to increase | * There must be enough living space for peasants to increase | ||
* When a province is overpopulated, the number of peasants will decrease by 7% per hour change. | * When a province is overpopulated, the number of peasants will decrease by 7% per hour change. |
Revision as of 11:08, 26 June 2011
Contents
Money
Raw Income
Raw Income = [(2.75*Employed Peasants) + ((2.75/3)*Unemployed Peasants) + (0.5*Prisoners) + (Banks*25*BE)]
Modified Total Income
Modified Income = Raw Income * Plague * Riots * Bank % Bonus * Income Sci * Honor Income Mod * Race Mod * Personality Modifier * Monarchy * Dragon
Military Expenses / Wages
Military Expenses = ((Def specs + Off specs + Elites)*0.5) * Wage Rate * Arms Bonus * Race Bonus * Inspire Army * Greed * Stance
Note
- Wages are not paid to basic soldiers.
- Greed affects Merchants as a wage penalty, not an income penalty
Population
Total Population
Raw Living Space = (Built Land * 25) + (Barren Land/Land in progress * 15) + (Homes * 8) Mod Living Space = (((Raw Living Space - Homes Bonus) * Race Bonus) + Homes Bonus) * Population Science * Honor Population Bonus
Current Population
Current Population = Peasants + Soldiers + Off Specs + Off Specs in Training + Def Specs + Def Specs in Training + Elites + Elites in Training + Thieves + Thieves in Training + Wizards
Note
- Prisoners do not add to the population
Peasants
Hourly Change
Peasants Hourly Change = Current Peasants * Birth Rate - Drafted Soldiers - Wizards Trained
- base birth rate is 2.05% +/-5%
- There must be enough living space for peasants to increase
- When a province is overpopulated, the number of peasants will decrease by 7% per hour change.
Employment
Available Jobs
Available Jobs = (Completed Buildings - Homes) * 25
Unfilled Jobs
Unfilled Jobs = MAX(Available Jobs - Peasants - ROUNDDOWN(Prisoners / 2),0)
Employed Peasants
Employed Peasants = MIN(Peasants,(Available Jobs - ROUNDDOWN(Prisoners / 2)))
Unemployed Peasants
Unemployed Peasants = Peasants - Employed Peasants
Employment Rate
Employment Rate = (Employed Peasants / Peasants) * 100