Difference between revisions of "Food"

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(Food Hourly Change)
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{{formula}}
 
{{formula}}
==Food Eaten==
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== Food Consumed ==
  
 
  <b>Bushels Eaten</b> = TotalPopulation * 0.25
 
  <b>Bushels Eaten</b> = TotalPopulation * 0.25
  
* If you run out of food, then every hour your peasants and military units (including thieves, but not including wizards) are reduced by an amount that varies the greater your food deficit is up to 5% lost when producing no food at all.
+
If a province has zero food, it will enter into a state of starvation. While a province is starving it's population (peasants, military units and thieves) will die off at a rate proportional to the food deficit. Wizards are not affected. This rate is capped at 5% and will continue until the province has a value for food greater than 0.
  
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== Food Produced ==
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<b>Base Food Production =</b> (([[Buildings|Farms]] * 70) * Building Efficiency) + (Barren Land * 2) + (Acres * [[Personality|Shepherd]] * 4)
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<b>Modified Food Production =</b> Base Food Production * [[Science|Food Sciences]] * [[Politics|Monarch Mod]] * [[Mystics#Fertile_Lands|Fertile Lands Mod]] * [[Mystics#Droughts|Drought Mod]]
  
==Food Produced==
 
  
<b>Base Food Produced</b> = (([[Buildings|Farms]]*70*Building Efficiency) + (Barren Land*2)) * [[Science|Food Sci]] * [[Politics|Monarch Mod]] * [[Mystics#Fertile_Lands|Fertile Lands Mod]] * [[Mystics#Droughts|Drought Mod]] + ([[Personality|Shepherd Bonus]]*Acres*4)
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{| cellpadding="4"
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|- bgcolor="#dedeff"
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! Condition !! Modifier
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|- align="left"
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! Monarch || 1.3
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|- align="left"
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! [[Mystics#Fertile_Lands|Fertile Lands]] || 1.25
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|- align="left"
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! [[Mystics#Droughts|Drought]] || 0.75
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|- align="left"
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! Otherwise || 1
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|}
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Notes: A province with [[Personality|Shepherd]] is not affected by droughts.
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Notes: A province with [[Personality|Shepherd]] receives an additional 4 bushels per acre.
  
{{Mods}}
 
| '''Monarchy''' || 1.1 || 1
 
|-
 
| '''[[Mystics#Fertile_Lands|Fertile Lands]]''' || 1.25 || 1
 
|-
 
| '''[[Mystics#Droughts|Drought]]''' || 0.75 || 1 (or if Personality = Shepherd)
 
|-
 
| '''Personality: [[Personality|Shepherd]]''' || 4 || 0
 
|-
 
|}
 
  
 
==Food Decay==
 
==Food Decay==
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  <b>Food Decay</b> = (Old Food Stock * (1-(1%*[[Mystics#Vermin|Vermin]] Mod))) + Food Produced - FoodEaten
 
  <b>Food Decay</b> = (Old Food Stock * (1-(1%*[[Mystics#Vermin|Vermin]] Mod))) + Food Produced - FoodEaten
  
{{Mods}}
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{| cellpadding="4"
| '''[[Mystics#Vermin|Vermin]]''' || 6 || 1
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|- bgcolor="#dedeff"
|-
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! Condition !! Modifier
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|- align="left"
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! [[Mystics#Vermin|Vermin]] || 6
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|- align="left"
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! Otherwise || 1
 
|}
 
|}
 +
  
 
[[Category:Formulas|Food]]
 
[[Category:Formulas|Food]]

Revision as of 02:29, 16 December 2009

This is part of the Utopia WIKI Formula Series.

THIS PAGE attempts to list formulas as relevant to Food. If you would like to add a new formula feel free to include it within the text. Ensure that you check the discussions page for Food to ensure that this formula is not under discussion/research, or contribute your research there if you do feel so inclined.


Food Consumed

Bushels Eaten = TotalPopulation * 0.25

If a province has zero food, it will enter into a state of starvation. While a province is starving it's population (peasants, military units and thieves) will die off at a rate proportional to the food deficit. Wizards are not affected. This rate is capped at 5% and will continue until the province has a value for food greater than 0.

Food Produced

Base Food Production = ((Farms * 70) * Building Efficiency) + (Barren Land * 2) + (Acres * Shepherd * 4)
Modified Food Production = Base Food Production * Food Sciences * Monarch Mod * Fertile Lands Mod * Drought Mod


Condition Modifier
Monarch 1.3
Fertile Lands 1.25
Drought 0.75
Otherwise 1

Notes: A province with Shepherd is not affected by droughts. Notes: A province with Shepherd receives an additional 4 bushels per acre.


Food Decay

Food Decay = (Old Food Stock * (1-(1%*Vermin Mod))) + Food Produced - FoodEaten
Condition Modifier
Vermin 6
Otherwise 1