Difference between revisions of "Economy"

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====Start of Age additional condition====
 
====Start of Age additional condition====
 
* To collect the first bonus, you have to login sometime in the first four hours of freeze time to trigger the bonus timer. Then, log off and do not login again until 1st Feb Y0.
 
* To collect the first bonus, you have to login sometime in the first four hours of freeze time to trigger the bonus timer. Then, log off and do not login again until 1st Feb Y0.
 +
  
 
==Employment==
 
==Employment==

Revision as of 05:32, 1 July 2009

Money

Raw Income

Raw Income = [(2.25*Employed Peasants) + (0.75*Unemployed Peasants) + (0.5*Prisoners) + (Banks*25*BE)]

Modified Total Income

Modified Income = Raw Income * Plague * Riots * Bank % Bonus * Income Sci * Honor Income Mod 
                      * Race Mod * Personality Modifier * Monarchy * Dragon
Modifier Type Active Otherwise
Plague modifier 0.85 1 (or if Personality = Merchant)
Riots modifier 0.8 1 (or if Personality = Merchant)
Race Modifier: Human 1.25 1
Personality Mod: Merchant 1.15 1
Monarchy 1.1 1
Dragon 0.9 1
Honor Income Bonus Check Table

Military Expenses

Military Expenses = ((Def specs + Off specs + Elites)*0.5) * Wage Rate * Arms Bonus * Race Bonus * Inspire Army * Greed * Stance
Modifier Type Active Otherwise
Race Mod: Orc 0.5 1 (unless DE)
Race Mod: Dark Elf 1.25 1 (unless Orc)
Inspire Army 0.85 1
Greed 1.25 1
Aggressive Stance 1.15 1

Note

No wages are paid to basic soldiers.
Greed affects Merchants as this is a wage penalty and not an income penalty


Population

Total Population

Raw Living Space = (Built Land * 25) + (Barren Land * 15) + (Homes * Homes Mod) 
Mod Living Space = Raw Living Space * Population Science * Honor Population Bonus * Race Bonus
Modifier Type Active Otherwise
Homes Mod 10 if Gnome 8 otherwise
Race: Gnome 1.15 1
Honor Population Bonus Check Table

Current Population

Current Population = Peasants + Soldiers + Off Specs + Def Specs + Elites + Troops in Training + Thieves + Thieves in Training + Wizards

Note

Prisoners do not take up space

Peasants

Birthrate

Insert the superawesumz Birthrate Formula here

Hourly Change

Peasants Hourly Change = Current Peasants * Birth Rate - Drafted Soldiers - Wizards Trained - Storms
  • Storms kills 1.5% peasants per hour change.
  • There must be enough living space for peasants to increase
  • When a province is overpopulated, the number of peasants will decrease by 7% per hour change.

Bonuses


12h bonus = (5 * Number of Peasants) gc
20h bonus = (15 * Number of Peasants) gc

NB.

  • The number of peasants is determined when you log in FOR your bonus.
  • Bonuses are started the minute you press Login. They count by the minute e.g. if you Logged in at 1.20pm, your 12 hour bonus would be due at 1.20am.

Start of Age additional condition

  • To collect the first bonus, you have to login sometime in the first four hours of freeze time to trigger the bonus timer. Then, log off and do not login again until 1st Feb Y0.


Employment

Available Jobs

Available Jobs = (Completed Buildings - Homes) * 25

Unfilled Jobs

Unfilled Jobs = MAX(Available Jobs - Peasants - ROUNDDOWN(Prisoners / 2),0)

Employed Peasants

Employed Peasants = MIN(Peasants,(Available Jobs - ROUNDDOWN(Prisoners / 2)))

Unemployed Peasants

Unemployed Peasants = Peasants - Employed Peasants

Employment Rate

Employment Rate = (Employed Peasants / Peasants) * 100