Difference between revisions of "Economy"
From The Utopian Encyclopedia
m (→Total Population) |
m (→Modified Total Income) |
||
Line 6: | Line 6: | ||
===Modified Total Income=== | ===Modified Total Income=== | ||
<b>Modified Income =</b> Raw Income * [[The_Plague|Plague]] * [[Thievery#Incite_Riots|Riots]] * Bank % Bonus * Income Sci * [[Honor#Effects|Honor Income Mod]] | <b>Modified Income =</b> Raw Income * [[The_Plague|Plague]] * [[Thievery#Incite_Riots|Riots]] * Bank % Bonus * Income Sci * [[Honor#Effects|Honor Income Mod]] | ||
− | + | * [[Race#Humans|Race]] Mod * [[Personality#The_Merchant|Personality]] Modifier * Monarchy * [[Dragons|Dragon]] | |
===Military Expenses / Wages=== | ===Military Expenses / Wages=== |
Revision as of 08:10, 10 November 2011
Contents
Money
Raw Income
Raw Income = [(2.75*Employed Peasants) + ((2.75/3)*Unemployed Peasants) + (0.5*Prisoners) + (Banks*25*BE)]
Modified Total Income
Modified Income = Raw Income * Plague * Riots * Bank % Bonus * Income Sci * Honor Income Mod * Race Mod * Personality Modifier * Monarchy * Dragon
Military Expenses / Wages
Military Expenses = ((Def specs + Off specs + Elites)*0.5) * Wage Rate * Arms Bonus * Race Bonus * Inspire Army * Greed * Stance
Note
- Wages are not paid to basic soldiers.
- Greed affects Merchants as a wage penalty, not an income penalty
Population
Total Population
Raw Living Space = ((Built Land + Land in progress) * 25) + (Barren Land * 15) + (Homes * 8) Mod Living Space = (((Raw Living Space - Homes Bonus) * Race Bonus) + Homes Bonus) * Population Science * Honor Population Bonus
Current Population
Current Population = Peasants + Soldiers + Off Specs + Off Specs in Training + Def Specs + Def Specs in Training + Elites + Elites in Training + Thieves + Thieves in Training + Wizards
Note
- Prisoners do not add to the population
Peasants
Hourly Change
Peasants Hourly Change = Current Peasants * Birth Rate - Drafted Soldiers - Wizards Trained
- base birth rate is 2.05% and ranges from 1.9457% up to 2.1525% (+/-5% of 2.05%)
- There must be enough living space for peasants to increase
- When a province is overpopulated, the number of peasants will decrease by 7% per hour change.
Employment
Available Jobs
Available Jobs = (Completed Buildings - Homes) * 25
Unfilled Jobs
Unfilled Jobs = MAX ( Available Jobs - Peasants - ROUNDDOWN( Prisoners / 2 ) , 0 )
Employed Peasants
Employed Peasants = MIN ( Peasants , Available Jobs - ROUNDDOWN ( Prisoners / 2 ) )
Unemployed Peasants
Unemployed Peasants = Peasants - Employed Peasants
Employment Rate
Employment Rate = (Employed Peasants / Peasants) * 100