Difference between revisions of "Food"
(Removed monarch and dwarve mod, those no longer apply) |
(→Food Decayed: - Explanation of higher food decay numbers even without vermin mod) |
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== Food Decayed == | == Food Decayed == | ||
<b>Food Remaining</b> = Food Stock * (1 - (0.01 * [[Mystics#Vermin|Vermin Mod]])) + Modified Food Production - Bushels Eaten | <b>Food Remaining</b> = Food Stock * (1 - (0.01 * [[Mystics#Vermin|Vermin Mod]])) + Modified Food Production - Bushels Eaten | ||
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+ | It must be noted here that the food decayed is about 1% of the total food stock in normal conditions. The exact amount depends on the formula as provided above. So if a province has 300,000 bushels of food in stock and no action by vermin then the expected decay is slightly more than 3000 bushels per tick / Utopia day. There may be scenarios where the total food decayed, is higher than what remains after food needed by the population is consumed from the food grown. This may lead to depletion of the stock in the province especially after a war when the people are much lesser compared to the maximum population limit and the stored food may be much higher or when a new player has built a lot of farms / received aid as food. This will normalize once the population reaches back to expected levels and the province only needs to ensure that the food grown is more than the food needed by the population at all times so as to avoid starvation. | ||
Revision as of 18:29, 13 November 2016
This is part of the Utopia WIKI Formula Series. |
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Food is a resource, and it is needed to keep population of a Province alive. It's measured in bushels.
Food Consumed
Bushels Eaten = Total Population * 0.25 * Race
Condition | Modifier |
Race: Undead | 0 |
Race: Other | 1 |
- Undead population isn't alive, so no food required to make it not dead.
- If a province has zero food, it will enter into a state of starvation. While a province is starving, its population (peasants, military units and thieves) will die off at a rate proportional to the food deficit. Wizards are not affected. This rate is capped at 5% and will continue until the province has a value for food greater than 0.
Food Produced
Base Food Production = ((Farms * 70) * Building Efficiency) + (Barren Land * 2) Modified Food Production = Base Food Production * Food Sciences * Fertile Lands Mod * Drought Mod
Condition | Modifier |
Fertile Lands | 1.25 |
Drought | 0.75 |
Food Decayed
Food Remaining = Food Stock * (1 - (0.01 * Vermin Mod)) + Modified Food Production - Bushels Eaten
It must be noted here that the food decayed is about 1% of the total food stock in normal conditions. The exact amount depends on the formula as provided above. So if a province has 300,000 bushels of food in stock and no action by vermin then the expected decay is slightly more than 3000 bushels per tick / Utopia day. There may be scenarios where the total food decayed, is higher than what remains after food needed by the population is consumed from the food grown. This may lead to depletion of the stock in the province especially after a war when the people are much lesser compared to the maximum population limit and the stored food may be much higher or when a new player has built a lot of farms / received aid as food. This will normalize once the population reaches back to expected levels and the province only needs to ensure that the food grown is more than the food needed by the population at all times so as to avoid starvation.
Modifier Type | Active | Otherwise |
Vermin | 4.5 | 1 |