Difference between revisions of "Economy"
From The Utopian Encyclopedia
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===Modified Total Income=== | ===Modified Total Income=== | ||
− | <b>Modified Income =</b> Raw Income * Plague * [[Thievery# | + | <b>Modified Income =</b> Raw Income * Plague * [[Thievery#Incite_Riots|Riots]] * Bank % Bonus * Income Sci * [[Honor#Effects|Honor Income Mod]] |
* [[Race#Humans|Race]] Mod * [[Personality#The_Merchant|Personality]] Modifier * Monarchy * Dragon | * [[Race#Humans|Race]] Mod * [[Personality#The_Merchant|Personality]] Modifier * Monarchy * Dragon | ||
Line 14: | Line 14: | ||
| '''Plague modifier''' || 0.85 || 1 (or if Personality = Merchant) | | '''Plague modifier''' || 0.85 || 1 (or if Personality = Merchant) | ||
|- | |- | ||
− | | '''[[Thievery# | + | | '''[[Thievery#Incite_Riots|Riots]] modifier''' || 0.8 || 1 (or if Personality = Merchant) |
|- | |- | ||
| '''Race Modifier: [[Race#Humans|Human]]''' || 1.25 || 1 | | '''Race Modifier: [[Race#Humans|Human]]''' || 1.25 || 1 | ||
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===Unfilled Jobs=== | ===Unfilled Jobs=== | ||
− | <b>Unfilled Jobs =</b> | + | <b>Unfilled Jobs =</b> MAX([[Economy#Available_Jobs|Available Jobs]] - Peasants - ROUNDDOWN(Prisoners / 2),0) |
===Employed Peasants=== | ===Employed Peasants=== | ||
− | <b>Employed Peasants =</b> | + | <b>Employed Peasants =</b> MIN(Peasants,([[Economy#Available_Jobs|Available Jobs]] - ROUNDDOWN(Prisoners / 2))) |
===Unemployed Peasants=== | ===Unemployed Peasants=== |
Revision as of 09:01, 29 June 2009
Contents
Money
Raw Income
Raw Income = [(2.25*Employed Peasants) + (1/3*Unemployed Peasants) + (0.5*Prisoners) + (Banks*25*BE)]
Modified Total Income
Modified Income = Raw Income * Plague * Riots * Bank % Bonus * Income Sci * Honor Income Mod * Race Mod * Personality Modifier * Monarchy * Dragon
Modifier Type | Active | Otherwise |
Plague modifier | 0.85 | 1 (or if Personality = Merchant) |
Riots modifier | 0.8 | 1 (or if Personality = Merchant) |
Race Modifier: Human | 1.25 | 1 |
Personality Mod: Merchant | 1.15 | 1 |
Monarchy | 1.1 | 1 |
Dragon | 0.9 | 1 |
Honor Income Bonus | Check Table |
Military Expenses
Military Expenses = ((Def specs + Off specs + Elites)*0.5) * Wage Rate * Arms Bonus * Race Bonus * Inspire Army * Greed * Stance
Modifier Type | Active | Otherwise |
Race Mod: Orc | 0.5 | 1 (unless DE) |
Race Mod: Dark Elf | 1.25 | 1 (unless Orc) |
Inspire Army | 0.85 | 1 |
Greed | 1.25 | 1 |
Aggressive Stance | 1.15 | 1 |
Note
- No wages are paid to basic soldiers.
- Greed affects Merchants as this is a wage penalty and not an income penalty
Population
Total Population
Raw Living Space = (Built Land * 25) + (Barren Land * 15) + (Homes * Homes Mod)
Mod Living Space = Raw Living Space * Population Science * Honor Population Bonus * Race Bonus
Modifier Type | Active | Otherwise |
Homes Mod | 10 if Gnome | 8 otherwise |
Race: Gnome | 1.15 | 1 |
Honor Population Bonus | Check Table |
Current Population
Current Population = Peasants + Off Specs + Def Specs + Elites + Troops in Training + Thieves + Thieves in Training + Wizards
Note
- Prisoners do not take up space
Peasants
Birthrate
Hourly Change
Peasants Hourly Change = Current Peasants * Birth Rate - Drafted Soldiers - Wizards Trained
- There must be enough living space for peasants to increase
- When a province is overpopulated, the number of peasants will decrease by 7% per hour change.
Bonuses
12h bonus = (5 * Number of Peasants) gc
20h bonus = (15 * Number of Peasants) gc
NB.
- The number of peasants is determined when you log in FOR your bonus.
- Bonuses are started the minute you press Login. They count by the minute e.g. if you Logged in at 1.20pm, your 12 hour bonus would be due at 1.20am.
Start of Age additional condition
- To collect the first bonus, you have to login sometime in the first four hours of freeze time to trigger the bonus timer. Then, log off and do not login again until 1st Feb Y0.
Employment
Available Jobs
Available Jobs = (Completed Buildings - Homes) * 25
Unfilled Jobs
Unfilled Jobs = MAX(Available Jobs - Peasants - ROUNDDOWN(Prisoners / 2),0)
Employed Peasants
Employed Peasants = MIN(Peasants,(Available Jobs - ROUNDDOWN(Prisoners / 2)))
Unemployed Peasants
Unemployed Peasants = Peasants - Employed Peasants
Employment Rate
Employment Rate = (Employed Peasants / Peasants) * 100