Economy

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Revision as of 08:08, 3 November 2009 by Givenchy (talk | contribs) (Bonuses)
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This is part of the Utopia WIKI Formula Series.

THIS PAGE attempts to list formulas as relevant to Economy. If you would like to add a new formula feel free to include it within the text. Ensure that you check the discussions page for Economy to ensure that this formula is not under discussion/research, or contribute your research there if you do feel so inclined.


Money

Raw Income

Raw Income = [(2.25*Employed Peasants) + (0.75*Unemployed Peasants) + (0.5*Prisoners) + (Banks*25*BE)]

Modified Total Income

Modified Income = Raw Income * Plague * Riots * Bank % Bonus * Income Sci * Honor Income Mod 
                      * Race Mod * Personality Modifier * Monarchy * Dragon
Modifier Type Active Otherwise
Plague modifier 0.85 1 (or if Personality = Merchant)
Riots modifier 0.8 1 (or if Personality = Merchant)
Race Modifier: Human 1.25 1
Personality Mod: Merchant 1.15 1
Monarchy 1.1 1
Dragon 0.9 1
Honor Income Bonus Check Table

Military Expenses / Wages

Military Expenses = ((Def specs + Off specs + Elites)*0.5) * Wage Rate * Arms Bonus * Race Bonus * Inspire Army * Greed * Stance
Modifier Type Active Otherwise
Race Mod: Elf 0.5 1 (unless DE)
Race Mod: Dark Elf 1.25 1 (unless Elf)
Inspire Army 0.85 1
Greed 1.25 1
Aggressive Stance 1.15 1

Note

No wages are paid to basic soldiers.
Greed affects Merchants as this is a wage penalty and not an income penalty

Population

Total Population

Raw Living Space = (Built Land * 25) + (Barren Land * 15) + (Homes * Homes Mod) 
Mod Living Space = Raw Living Space * Population Science * Honor Population Bonus * Race Bonus
Modifier Type Active Otherwise
Race: Gnome 1.15 1
Honor Population Bonus Check Table

Current Population

Current Population = Peasants + Soldiers + Off Specs + Def Specs + Elites + Troops in Training + Thieves + Thieves in Training + Wizards

Note

Prisoners do not take up space


Peasants

Birthrate

 !The information or formula below is not up to date. Please refer to the discussions tab to contribute to ongoing research or start a new topic.
Insert the superawesumz Birthrate Formula here

Hourly Change

Peasants Hourly Change = Current Peasants * Birth Rate - Drafted Soldiers - Wizards Trained - Storms
  • Storms kills 1.5% peasants per hour change.
  • There must be enough living space for peasants to increase
  • When a province is overpopulated, the number of peasants will decrease by 7% per hour change.


Employment

Available Jobs

Available Jobs = (Completed Buildings - Homes) * 25

Unfilled Jobs

Unfilled Jobs = MAX(Available Jobs - Peasants - ROUNDDOWN(Prisoners / 2),0)

Employed Peasants

Employed Peasants = MIN(Peasants,(Available Jobs - ROUNDDOWN(Prisoners / 2)))

Unemployed Peasants

Unemployed Peasants = Peasants - Employed Peasants

Employment Rate

Employment Rate = (Employed Peasants / Peasants) * 100