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Science Effects
Science Bonus = Race Mod * Science Multiplier * SQRT(BPA) * Library Effect
Modifier Type |
Active |
Otherwise
|
Race: Humans |
1.3 |
1
|
Science Category |
Multiplier
|
Alchemy |
1.4
|
Tools |
1
|
Housing |
0.65
|
Food |
8
|
Military |
1.4
|
Channeling |
6
|
Thievery |
6
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Science Costs
Science Cost = Raw Cost (Table Below) * Schools Effect * Racial Mod
Modifier Type |
Active |
Otherwise
|
Race: Orcs |
1.3 |
1
|
Science Rate |
BPA |
GC / Book |
GC / Acre
|
No Research |
0 |
N/A |
N/A |
|
Minimal |
0.3 |
6 |
1.8
|
Limited |
0.4 |
7 |
2.8
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Sustained |
0.5 |
9 |
4.5
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Active |
0.7 |
13 |
9.1
|
Focused |
0.9 |
17 |
15.3
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Accelerated |
1.2 |
22 |
26.4
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Intensive |
1.5 |
27 |
40.5
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Rushed |
2.0 |
36 |
72.0
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Extreme |
3.0 |
50 |
150.0
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