Exploring, Construction & Building Formulas

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Exploration

Construction

Construction Time

Construction Time = 22 * Personality Mod * Builders Boon * Double Speed * Fortified
Modifier Type Active Otherwise
Pers: Shepherd 0.7 1
Builders Boon 0.9 1
Double Speed 0.5 1 n.b. = 0.75 in prot
Fortified 0.8 1


Construction Costs

RaceBonus * MillsBonus * DoubleSpeed * 8/31 * (Land + 2900) <-- Age 38

Template:StatusTable | Unknown || Age 34 || Clampy || - || - || - |- | Unknown || Age 38 || HarshColby || - || - || - |}

Notes

  • In modern ages, RaceBonus for Dwarves = 0%, others = 100%
  • Doublespeed when active = 200%, not active 100%; while under protection half effective
  • Age 37 uses a different and presently un-determined formula. (See update above)

Raze Costs

(1700 + Land) / 4 
(1400 + Land) / 4  <-- Age 35 through Age 38

Template:StatusTable | Confirmed || Age 31 || - || - || Parnyman |- | Confirmed || Age 38 || - || HarshColby |}

==Explore Costs==

Gold

((CurrentAcres * 3) - 500) * WarEffect * RaceEffect * MillsEffect
  • WarEffect when at war = 200%, otherwise = 100%
  • Generally all cases prove to be accurate to within minus 0gc - 30gc (Calculated costs slightly overestimate).
  • One instance has been recorded with an error of 4.6% (178gc) - Gnome in war with no mills.


Template:StatusTable | Unconfirmed || Age 40 || Makka || - || Game Research || #strategy || |}


Soldiers

ROUND((CurrentAcres * 0.0065) * RaceEffect * WarEffect)
  • WarEffect when at war = 200%, otherwise = 100%
  • Generally all cases out of war prove to be 100% accurate.
  • Three instances have been recorded with an error of 12.5% (2 soldiers) - Non DE's in war with 0 mills.


Template:StatusTable | Unconfirmed || Age 40 || Makka || - || Game Research || #strategy || |}


An old table with reported soldier costs per acre can be found in the discussion of this page. It has been moved there as the costs do not (only) depend on the acres you have - Unconfirmed.