Difference between revisions of "Attacking & Defending"

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==Attack Gains==
 
==Attack Gains==
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====Trad Marches====
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===Trad Marches===
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Traditional March gains are capped at 20% of your or your opponent's land, whichever is smaller. In war, this 20% cap is revised to 22% if your opponent's explore pool is not empty.
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===Plunders===
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===Razes===
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===Conquests===
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===Massacres===
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==Defending==
 
==Defending==
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[[Category:Formulas]]
 
[[Category:Formulas]]

Revision as of 10:14, 3 July 2009

Attacking

Raw Offense

Raw Off = Soldiers + (Offensive Specs * Offspec value) + (Elites * Elite Attack value) + Horses + [(Mercs+Prisoners)*3]

Modified Offense

Mod Off = Raw Offense * OME * General Bonus

Attack Times

Attack Time = Base Attack Time * Personality Bonus * Barracks Bonus * Quick Feet * Anonymity * Stance * Attack Type * War 
* NW Mod + Fog
  • Note that attack time bonus takes time to phase in, if you have just entered war.
  • There is a networth value adjustment for attack times. This adjustment compares your networth to the networth of the province you are planning to attack. If these are close to each other the base attack times as given below are used. If the networth differs, then the base attack time is multiplied, so your attack time is longer. This does not affect intra-KD attacks.
Modifier Type Active Otherwise
Personality: Warrior 0.85 1
Quick Feet 0.9 1
Anon 1.15 1
Stance: Aggressive 0.9 1
Stance: Fortified 1.15 1
Relations: War 0.85 1
Fog +3 hours 0

Base Attack Time

Base Attack Times Intra KD Same Island Diff Island
12.6 14.4 16


Attack Gains

Gains Formula
Insert superawesumz Gains Formula Here
Modifier Type Active Otherwise
Guardstations
Gains Science Check your science page
Race: Orc 1.3 1
Gangbang Protection Variable, check link
[OOW] Kingdom NW Variable

Trad Marches

Traditional March gains are capped at 20% of your or your opponent's land, whichever is smaller. In war, this 20% cap is revised to 22% if your opponent's explore pool is not empty.

Plunders

Razes

Conquests

Massacres

Defending