Difference between revisions of "Dragons, Aid & Stances"

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{| width="100%" border="0" cellpadding="3px" cellspacing="2px"
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{| {{GreenTable}}
|- align="center" bgcolor="#c5e8c5"
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|- {{DarkGreenRow}}
! width="100%" colspan="4" | '''Stances'''
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! width="100%" colspan="4" | Stances
|- align="center" bgcolor="#eefeee"
 
  
! width="22.5%" | '''Normal'''
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|- bgcolor="#eefeee"
! width="22.5%" | '''Aggressive'''
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! width="25%" | Normal
! width="22.5%" | '''Peaceful'''
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! width="25%" | Aggressive
! width="22.5%" | '''Fortified'''
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! width="25%" | Peaceful
|- bgcolor="#f9fafb" cellpadding="3px" cellspacing="2px" valign="top"  
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! width="25%" | Fortified
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* Normal
 
* Normal
 
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* -15% Attack Gains
 
* -15% Attack Gains
 
* -15% Magic Effectiveness <BR>on enemies
 
* -15% Magic Effectiveness <BR>on enemies
 
 
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* -20% Construction Time
 
* -20% Construction Time
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* -15% Offensive
 
* -15% Offensive
 
* 15% Longer Attack Times
 
* 15% Longer Attack Times
 
 
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Revision as of 06:24, 16 November 2009

This is part of the Utopia WIKI Formula Series.

THIS PAGE attempts to list formulas as relevant to Dragons, Aid & Stances. If you would like to add a new formula feel free to include it within the text. Ensure that you check the discussions page for Dragons, Aid & Stances to ensure that this formula is not under discussion/research, or contribute your research there if you do feel so inclined.


Stances

You may not change your stance if you have changed it within the last 24 hours.

  • Stance Effects are negated in war.
  • Stances may not be changed during protection.


Stances
Normal Aggressive Peaceful Fortified
  • Normal
  • +10% Combat Gains
  • 10% Lower Attack Time
  • +15% Military Wages
  • Doubles Conflict Meter
  • +5% BE
  • +30% Birth Rates
  • -15% Attack Gains
  • -15% Magic Effectiveness
    on enemies
  • -20% Construction Time
  • +10% Defense
  • -15% Offensive
  • 15% Longer Attack Times


Please note that the Change in Military Efficiency is not accounted for in your Military Affairs page. As such, if you are hitting out of Fortified stance, and you are manually calculate your hit, or if you are employing Metatron, you will have to manually adjust your values for the decrease in Offensive Military Efficiency.

Dragons

At any given time, a kingdom can be producing only one dragon and the target of only one dragon.


Dragon Type
Emerald Sapphire Gold Ruby

+10% Combat Losses

-10% Gains

-20% Thievery & Magic Effectiveness

-15% from Building Efficiency

-8% from Military Efficiency

All dragons result in 10% lower income and the loss of 20% of new draftees.


Dragon Cost

Dragon Cost = Target Kingdom NW * 1.75
  • Dragon Cost is determined at the time the dragon is started.

Dragon HP

Dragon HP = Receiving Kingdom NW / ~44 
  • Dragon HP is determined at the time the dragon is sent.


Modifier Type Active Otherwise
Relations: Ceasefire 0.25
Relations: None 0.5
Relations: Hostile 0.75
Relations: War 1

Aid & Tax

Max Shipment

Max Aid Shipment = Province Networth * 4

Tax

Tax Rate = CLIP(0, -4 * (TradeBalance/Networth + 4), 98)
  • Tax Rate is capped at 98% max.
  • If receiving province has been hit significantly and is subject to Gangbang Protection:
    • Tax rate will be cut in half
    • Tax will be capped at 15% rather than the 98% max.
  • Taxes don't take effect until your negative trade balance reaches 400% of your networth (equivalent to one maximum aid shipment).

Tax Rate Reduction

Tax Rate Reduction = Trade Balance * ((1 - 0.75) / 100)
It takes 11.5 real life days to halve your trade balance.