Difference between revisions of "Economy"

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(Modified Total Income)
(Modified Total Income: removed mods)
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  <b>Modified Income =</b> Raw Income * [[The_Plague|Plague]] * [[Thievery#Incite_Riots|Riots]] * Bank % Bonus * Income Sci * [[Honor#Effects|Honor Income Mod]]  
 
  <b>Modified Income =</b> Raw Income * [[The_Plague|Plague]] * [[Thievery#Incite_Riots|Riots]] * Bank % Bonus * Income Sci * [[Honor#Effects|Honor Income Mod]]  
 
                       * [[Race#Humans|Race]] Mod * [[Personality#The_Merchant|Personality]] Modifier * Monarchy * [[Dragons|Dragon]]
 
                       * [[Race#Humans|Race]] Mod * [[Personality#The_Merchant|Personality]] Modifier * Monarchy * [[Dragons|Dragon]]
 
{{Mods}}
 
|-
 
| '''[[The_Plague|Plague]] modifier''' || 0.85 || 1 (or if Personality = Merchant)
 
|-
 
| '''[[Thievery#Incite_Riots|Riots]] modifier''' || 0.8 || 1 (or if Personality = Merchant)
 
|-
 
| '''Race Modifier: [[Race#Humans|Human]]''' || 1.25 || 1
 
|-
 
| '''Personality Mod: [[Personality#The_Merchant|Merchant]]''' || 1.30|| 1
 
|-
 
| '''Monarchy''' || 1.1 || 1
 
|-
 
| '''[[Dragons|Dragon]]''' || 0.9 || 1
 
|-
 
| '''Honor Income Bonus''' || [[Honour|Check Table]]
 
|-
 
|}
 
  
 
===Military Expenses / Wages===
 
===Military Expenses / Wages===

Revision as of 15:36, 1 November 2010

Money

Raw Income

Raw Income = [(2.25*Employed Peasants) + (0.75*Unemployed Peasants) + (0.5*Prisoners) + (Banks*25*BE)]


Modified Total Income

Modified Income = Raw Income * Plague * Riots * Bank % Bonus * Income Sci * Honor Income Mod 
                      * Race Mod * Personality Modifier * Monarchy * Dragon

Military Expenses / Wages

Military Expenses = ((Def specs + Off specs + Elites)*0.5) * Wage Rate * Arms Bonus * Race Bonus * Inspire Army * Greed * Stance
Modifier Type Active Otherwise
Race Mod: Elf 0.5 1 (unless DE)
Race Mod: Dark Elf 1.25 1 (unless Elf)
Inspire Army 0.85 1
Greed 1.25 1
Aggressive Stance 1.15 1


Note

Wages are not paid to basic soldiers.
Greed affects Merchants as a wage penalty, not an income penalty


Population

Total Population

Raw Living Space = (Built Land * 25) + (Barren Land * 15) + (Homes * Homes Mod) 
Mod Living Space = Raw Living Space * Population Science * Honor Population Bonus * Race Bonus
Modifier Type Active Otherwise
Race: Gnome 1.15 1
Honor Population Bonus Check Table


Current Population

Current Population = Peasants + Soldiers + Off Specs + Def Specs + Elites + Troops in Training
                              + Thieves + Thieves in Training + Wizards

Note

Prisoners do not add to the population

Peasants

Hourly Change

Peasants Hourly Change = Current Peasants * Birth Rate - Drafted Soldiers - Wizards Trained
  • There must be enough living space for peasants to increase
  • When a province is overpopulated, the number of peasants will decrease by 7% per hour change.

Employment

Available Jobs

Available Jobs = (Completed Buildings - Homes) * 25


Unfilled Jobs

Unfilled Jobs = MAX(Available Jobs - Peasants - ROUNDDOWN(Prisoners / 2),0)


Employed Peasants

Employed Peasants = MIN(Peasants,(Available Jobs - ROUNDDOWN(Prisoners / 2)))


Unemployed Peasants

Unemployed Peasants = Peasants - Employed Peasants


Employment Rate

Employment Rate = (Employed Peasants / Peasants) * 100