Difference between revisions of "Food"

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(Food Produced)
(Food Produced)
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Notes: A province with [[Personality|Shepherd]] is not affected by droughts.
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Notes: A province with personality [[Personality|Shepherd]] is not affected by droughts.
Notes: A province with [[Personality|Shepherd]] receives an additional 4 bushels per acre.
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Notes: A province with personality [[Personality|Shepherd]] receives an additional 4 bushels per acre.
  
 
==Food Decay==
 
==Food Decay==

Revision as of 02:35, 16 December 2009

This is part of the Utopia WIKI Formula Series.

THIS PAGE attempts to list formulas as relevant to Food. If you would like to add a new formula feel free to include it within the text. Ensure that you check the discussions page for Food to ensure that this formula is not under discussion/research, or contribute your research there if you do feel so inclined.


Food Consumed

Bushels Eaten = TotalPopulation * 0.25
  • If a province has zero food, it will enter into a state of starvation. While a province is starving, its population (peasants, military units and thieves) will die off at a rate proportional to the food deficit. Wizards are not affected. This rate is capped at 5% and will continue until the province has a value for food greater than 0.


Food Produced

Base Food Production = ((Farms * 70) * Building Efficiency) + (Barren Land * 2) + (Acres * Shepherd * 4)
Modified Food Production = (Base Food Production) * (Food Sciences) * (Monarch Mod) * (Fertile Lands Mod) * (Drought Mod)


Condition Modifier
Monarch 1.3
Fertile Lands 1.25
Drought 0.75
Otherwise 1

Notes: A province with personality Shepherd is not affected by droughts.

Notes: A province with personality Shepherd receives an additional 4 bushels per acre.

Food Decay

Food Decay = (Old Food Stock * (1-(1%*Vermin Mod))) + Food Produced - FoodEaten
Condition Modifier
Vermin 6
Otherwise 1