Difference between revisions of "User:Avenger"

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=Obsolete science systems and formulas | Saved for reference only=
 
=Obsolete science systems and formulas | Saved for reference only=
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'''NOTE: Since Age 76 scientists required for soft cap will be the same number for all categories at 35'''
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{| cellpadding="4"
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|-bgcolor="#dedeff"
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| '''Science Category''' || '''Effect''' || ''' Multiplier''' || '''Soft Cap'''
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|-
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| '''Alchemy''' || Income || 0.428 || 30%
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|-
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| '''Tools''' || Building Effectiveness || 0.287 || 20%
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|-
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| '''Housing''' || Population Limits || 0.215 || 15%
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|-
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| '''Production''' || Food & Rune Production || 1.714 || 120%
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|-
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| '''Military''' || Military Efficiency || 0.215 || 15%
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|-
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| '''Crime''' || Thievery Effectiveness || 1.428 || 100%
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|-
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| '''Channeling''' || Magic Effectiveness || 1.785 || 125%
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|}
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'''NOTE: Old scientist multipliers and caps, before Age 76.'''
 
'''NOTE: Old scientist multipliers and caps, before Age 76.'''
  

Revision as of 14:10, 13 July 2018

Obsolete science systems and formulas | Saved for reference only

NOTE: Since Age 76 scientists required for soft cap will be the same number for all categories at 35

Science Category Effect Multiplier Soft Cap
Alchemy Income 0.428 30%
Tools Building Effectiveness 0.287 20%
Housing Population Limits 0.215 15%
Production Food & Rune Production 1.714 120%
Military Military Efficiency 0.215 15%
Crime Thievery Effectiveness 1.428 100%
Channeling Magic Effectiveness 1.785 125%

NOTE: Old scientist multipliers and caps, before Age 76.

Science Category Effect Multiplier Cap Scientist Cap
Alchemy Income 0.5 30% 30
Tools Building Effectiveness 0.33 20% 31
Housing Population Limits 0.2 15% 38
Production Food & Rune Production 2 120% 30
Military Military Efficiency 0.2 15% 38
Crime Thievery Effectiveness 1.65 100% 31
Channeling Magic Effectiveness 2 125% 32

NOTE: These formulas apply to the old books system of science. In Age 69, books were replaced by scientists.

-From Ages ?? to 68 Science formulas worked as follows

Science Effects

Books per Acre = Books / MAX(Acres,300)
Science Bonus = Race Mod * Personality Mod * Science Multiplier * SQRT( Books per Acre ) * Library Effect
Science Category Multiplier
Alchemy 1.4
Tools 1
Housing 0.65
Food 8
Military 0.52
Thievery 6
Channeling 6

Science Costs

Science Cost = Raw Cost (Table Below) * Race Mod * Schools Effect
Science Rate BPA GC / Book GC / Acre
No Research 0 0 0
Minimal 0.3 6 1.8
Limited 0.4 7 2.8
Sustained 0.5 9 4.5
Active 0.7 13 9.1
Focused 0.9 17 15.3
Accelerated 1.2 22 26.4
Intensive 1.5 27 40.5
Rushed 2.0 36 72.0
Extreme 3.0 50 150.0