Difference between revisions of "Wizards Per Acre"

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(Cast Failure)
(First Change. Removal of anything non-WPA related.)
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Wizards per Acre is often abbreviated as WPA. In its unmodified form it is also known as raw WPA.
 
Wizards per Acre is often abbreviated as WPA. In its unmodified form it is also known as raw WPA.
  <b>Wizards per Acre =</b> Total Number of Wizards / Total Acres
+
  <b>Wizards per Acre =</b> Total Number of [[Units#Wizards|Wizards]] / Total [[Acres]]
 
 
 
 
Magic Effectiveness causes an apparent change in WPA, without changing the actual value. This is known as mod WPA.
 
<b>Modified WPA =</b> Raw WPA * [[Science_Formulas#Channeling|Channeling Science]] * [[WoL_Races|Racial Bonus]] * [[Honour|Honour Bonus]]
 
  
 +
Magic Effectiveness increases the WPA without increasing the number of Wizards. This is known as mod WPA.
 +
<b>Mod WPA =</b> Raw WPA * [[Science_Formulas#Channeling|Channeling Science]] * [[WoL_Races|Racial Bonus]] * [[Honour|Honour Bonus]]
  
  
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When casting [[Spells|Offensive Spells]], the chance of a successful cast is influenced by your WPA.
 
When casting [[Spells|Offensive Spells]], the chance of a successful cast is influenced by your WPA.
 
  <b>~ Chance for Success:</b> (Your Mod WPA) / (Opponent's Mod WPA)
 
  <b>~ Chance for Success:</b> (Your Mod WPA) / (Opponent's Mod WPA)
 
 
When casting [[Spells|Defensive Spells]], the chance of a successful cast is influenced by your province's percent [[Buildings#Guilds|Guilds]].
 
<b>~ Chance for Success:</b> Guilds / Acres
 
 
== Spell Duration ==
 
On Self Spells, Spell Duration is related to your province's percent [[Buildings#Guilds|Guilds]].
 
<b>Spell Duration Mod:</b> Guilds / Acres
 
 
On Offensive Spells, Spell Duration is related to.
 
<b>Spell Duration Mod:</b> Guilds / Acres
 
<b>Spell Duration Mod:</b> Your Networth / Enemy's Networth
 
  
 
[[Category:Formulas]]
 
[[Category:Formulas]]

Revision as of 03:08, 5 January 2010

Wizards per Acre is often abbreviated as WPA. In its unmodified form it is also known as raw WPA.

Wizards per Acre = Total Number of Wizards / Total Acres

Magic Effectiveness increases the WPA without increasing the number of Wizards. This is known as mod WPA.

Mod WPA = Raw WPA * Channeling Science * Racial Bonus * Honour Bonus


Cast Failure

When casting Offensive Spells, the chance of a successful cast is influenced by your WPA.

~ Chance for Success: (Your Mod WPA) / (Opponent's Mod WPA)