Difference between revisions of "Wizards Per Acre"

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(First Change. Removal of anything non-WPA related.)
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Wizards per Acre is often abbreviated as WPA. In its unmodified form it is also known as raw WPA.
 
Wizards per Acre is often abbreviated as WPA. In its unmodified form it is also known as raw WPA.
 
  <b>Wizards per Acre =</b> Total Number of [[Units#Wizards|Wizards]] / Total [[Acres]]
 
  <b>Wizards per Acre =</b> Total Number of [[Units#Wizards|Wizards]] / Total [[Acres]]
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Magic Effectiveness increases the WPA without increasing the number of Wizards. This is known as mod WPA.
 
Magic Effectiveness increases the WPA without increasing the number of Wizards. This is known as mod WPA.
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== Cast Failure ==
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When casting [[Spells|Offensive Spells]], the chance of a successful cast is influenced by your WPA.
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== Influences ==
  <b>~ Chance for Success:</b> (Your Mod WPA) / (Opponent's Mod WPA)
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Mod WPA influences several aspects of [[Spells|Offensive Spells]], including:
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* Duration
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* Chance of a Successful Cast
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* Chance of Preventing an Opponents Spell
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  <b>~ Modifier:</b> (Your Mod WPA) / (Opponent's Mod WPA)
  
 
[[Category:Formulas]]
 
[[Category:Formulas]]

Revision as of 03:20, 5 January 2010

Wizards per Acre is often abbreviated as WPA. In its unmodified form it is also known as raw WPA.

Wizards per Acre = Total Number of Wizards / Total Acres


Magic Effectiveness increases the WPA without increasing the number of Wizards. This is known as mod WPA.

Mod WPA = Raw WPA * Channeling Science * Racial Bonus * Honour Bonus


Influences

Mod WPA influences several aspects of Offensive Spells, including:

  • Duration
  • Chance of a Successful Cast
  • Chance of Preventing an Opponents Spell
~ Modifier: (Your Mod WPA) / (Opponent's Mod WPA)