Difference between revisions of "Units"

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===Training Formulas===
 
===Training Formulas===
 
  <b>Training Cost =</b> Unit Cost * ([[Buildings#Armouries|Armouries Bonus]])
 
  <b>Training Cost =</b> Unit Cost * ([[Buildings#Armouries|Armouries Bonus]])
  <br><b>Full training time =</b> 24 * [[Personality#The_Shepherd|Personality Bonus]] * [[Mystics#Inspire_Army|Inspire Army]] * War Bonus
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  <b>Full training time =</b> 24 * [[Personality#The_Shepherd|Personality Bonus]] * [[Mystics#Inspire_Army|Inspire Army]] * War Bonus
  
 
{{Mods}}
 
{{Mods}}
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Maintenance cost
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===Maintenance cost===
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Maintenance costs/Wages are the same for defspecs, offspecs and elites.
  
Maintenance cost are the same for defspecs, offspecs and elites.
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[[Economy#Military_Expenses_.2F_Wages|'''Click here for the Formula''']]
  
The formula is listed in the Money Section
 
 
===Defensive Specialists===
 
===Defensive Specialists===
 
These troops defend your land only, and are unable to attack.
 
These troops defend your land only, and are unable to attack.

Revision as of 04:46, 3 July 2009

Here are the unit types that are available in Utopia

Peasants

Peasants are responsible for working and generating income for your province.

Offense Defense Cost Networth
N/A N/A N/A 1


Soldiers

The basic unit for every province. They are drafted from Peasants and can be trained into Specialists, Elites or Thieves.

You are not required to pay Wages for Soldiers.

Offense Defense Cost Networth
1 1 Depends 1.5

Base draft cost table

Draft rate Cost per soldier
0.3% 30gc
0.6% 50gc
1.0% 75gc
1.5% 110gc

Draft Cost Formula

Cost of Soldier Drafting = Above Base Cost modified by Draft Level, Draft Rate, percentage of Armouries, and a race bonus (Orcs)


Military

Training Formulas

Training Cost = Unit Cost * (Armouries Bonus)
Full training time = 24 * Personality Bonus * Inspire Army * War Bonus
Modifier Type Active Otherwise
Personality: Shepherd 0.7 1
Inspire Army 0.8 1
War 0.75 1


Maintenance cost

Maintenance costs/Wages are the same for defspecs, offspecs and elites.

Click here for the Formula

Defensive Specialists

These troops defend your land only, and are unable to attack.

Offense Defense Cost Networth
0 6 (Humans), 5 (Others) 350 gc, mod by Arms Effect 6 (Humans), 5 (Others)

Offensive Specialists

These troops are used to attack, and are unable to defend.

Offense Defense Cost Networth
0 6 (DE), 5 (Others) 350 gc, mod by Arms Effect 4.8 (DE), 4 (Others)

Elites

Elites are, obviously, elite troops. Their offensive and defensive values vary from race to race.


Thieves

  • Offense: N/A
  • Defense: N/A
  • Cost: 600gc
  • Networth: 4


Wizards

  • Offense: N/A
  • Defense: N/A
  • Cost: N/A
  • Networth: 4


Generals

Provinces have 5 generals available to lead their armies. One must always stay at home to lead your forces in defense, but you may send the others out to combat at any time.

  • Offense: +3% ome per additional general sent. You must always send at least 1 general on an attack.
  • Defense: N/A
  • Cost: N/A
  • Networth: N/A


Horses

  • Offense: 1
  • Defense: 0
  • Cost: N/A
  • Networth: 0.6

Prisoners

  • Offense: 3
  • Defense: 0
  • Cost: N/A
  • Networth: 0


Mercenaries

  • Offense: 3
  • Defense: 0
  • Cost: 350gc
  • Networth: N/A