Difference between revisions of "Units"
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===Training Formulas=== | ===Training Formulas=== | ||
<b>Training Cost =</b> Unit Cost * ([[Buildings#Armouries|Armouries Bonus]]) | <b>Training Cost =</b> Unit Cost * ([[Buildings#Armouries|Armouries Bonus]]) | ||
− | + | ||
+ | <b>Full training time =</b> 24 * [[Personality#The_Shepherd|Personality Bonus]] * [[Mystics#Inspire_Army|Inspire Army]] * War Bonus | ||
{{Mods}} | {{Mods}} | ||
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− | Maintenance cost | + | ===Maintenance cost=== |
+ | Maintenance costs/Wages are the same for defspecs, offspecs and elites. | ||
− | + | [[Economy#Military_Expenses_.2F_Wages|'''Click here for the Formula''']] | |
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===Defensive Specialists=== | ===Defensive Specialists=== | ||
These troops defend your land only, and are unable to attack. | These troops defend your land only, and are unable to attack. |
Revision as of 04:46, 3 July 2009
Here are the unit types that are available in Utopia
Contents
Peasants
Peasants are responsible for working and generating income for your province.
Offense | Defense | Cost | Networth |
---|---|---|---|
N/A | N/A | N/A | 1 |
Soldiers
The basic unit for every province. They are drafted from Peasants and can be trained into Specialists, Elites or Thieves.
You are not required to pay Wages for Soldiers.
Offense | Defense | Cost | Networth |
---|---|---|---|
1 | 1 | Depends | 1.5 |
Base draft cost table
Draft rate | Cost per soldier |
0.3% | 30gc |
0.6% | 50gc |
1.0% | 75gc |
1.5% | 110gc |
Draft Cost Formula
Cost of Soldier Drafting = Above Base Cost modified by Draft Level, Draft Rate, percentage of Armouries, and a race bonus (Orcs)
Military
Training Formulas
Training Cost = Unit Cost * (Armouries Bonus)
Full training time = 24 * Personality Bonus * Inspire Army * War Bonus
Modifier Type | Active | Otherwise |
Personality: Shepherd | 0.7 | 1 |
Inspire Army | 0.8 | 1 |
War | 0.75 | 1 |
Maintenance cost
Maintenance costs/Wages are the same for defspecs, offspecs and elites.
Defensive Specialists
These troops defend your land only, and are unable to attack.
Offense | Defense | Cost | Networth |
---|---|---|---|
0 | 6 (Humans), 5 (Others) | 350 gc, mod by Arms Effect | 6 (Humans), 5 (Others) |
Offensive Specialists
These troops are used to attack, and are unable to defend.
Offense | Defense | Cost | Networth |
---|---|---|---|
0 | 6 (DE), 5 (Others) | 350 gc, mod by Arms Effect | 4.8 (DE), 4 (Others) |
Elites
Elites are, obviously, elite troops. Their offensive and defensive values vary from race to race.
- For Elite values please see the receptive WoL Races or Genesis Races page
Thieves
- Offense: N/A
- Defense: N/A
- Cost: 600gc
- Networth: 4
Wizards
- Offense: N/A
- Defense: N/A
- Cost: N/A
- Networth: 4
Generals
Provinces have 5 generals available to lead their armies. One must always stay at home to lead your forces in defense, but you may send the others out to combat at any time.
- Offense: +3% ome per additional general sent. You must always send at least 1 general on an attack.
- Defense: N/A
- Cost: N/A
- Networth: N/A
Horses
- Offense: 1
- Defense: 0
- Cost: N/A
- Networth: 0.6
Prisoners
- Offense: 3
- Defense: 0
- Cost: N/A
- Networth: 0
Mercenaries
- Offense: 3
- Defense: 0
- Cost: 350gc
- Networth: N/A