Difference between revisions of "Wizards Per Acre"

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{{formula}}
 
 
 
== Calculating Raw WPA ==
 
== Calculating Raw WPA ==
 
Wizards per Acre is abbreviated as WPA. Unmodified, it is called raw WPA.
 
Wizards per Acre is abbreviated as WPA. Unmodified, it is called raw WPA.
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== Effects of Mod WPA ==
 
== Effects of Mod WPA ==
 
+
=== Offensive Spells ===
===Offensive Spells===
 
 
  <b>Modifier:</b> (Your Mod WPA) / (Opponent's Mod WPA)
 
  <b>Modifier:</b> (Your Mod WPA) / (Opponent's Mod WPA)
  
The higher this modifier is, the greater your:
+
The higher this modifier is, the greater the:
 
* Chance of a Successful Cast
 
* Chance of a Successful Cast
* Chance of Preventing an Opponents Spell
+
* Chance of Preventing an Opponent's Spell
 +
 
 +
 
 +
=== Self Spells ===
 +
WPA does not influence self spells.
  
===Self Spells===
 
Mod WPA has <b>NO</b> effect on the success of self spells. The success of self spells are determined by the percentage of [[Buildings#Guilds|Guilds]] which you run, to a certain cap value.
 
  
===Duration of Spells===
+
== Spell Duration ==
Mod WPA has <b>NO</b> effect on the duration of spells (both self spells and offensive ones). The duration of spells are dependent on the percentage of [[Buildings#Guilds|Guilds]] which you run, to a certain cap value.
+
Spell duration, for both Offensive and Self Spells, is solely influenced by the [[Percent Guilds]].
  
  
 
[[Category:Formulas]]
 
[[Category:Formulas]]

Revision as of 02:08, 24 January 2010

Calculating Raw WPA

Wizards per Acre is abbreviated as WPA. Unmodified, it is called raw WPA.

Wizards per Acre = Total Number of Wizards / Total Acres


Calculating Mod WPA

Magic Effectiveness increases the WPA without changing the number of Wizards. This is known as mod WPA.

Mod WPA = Raw WPA * Channeling Science * Racial Bonus * Honour Bonus


Effects of Mod WPA

Offensive Spells

Modifier: (Your Mod WPA) / (Opponent's Mod WPA)

The higher this modifier is, the greater the:

  • Chance of a Successful Cast
  • Chance of Preventing an Opponent's Spell


Self Spells

WPA does not influence self spells.


Spell Duration

Spell duration, for both Offensive and Self Spells, is solely influenced by the Percent Guilds.