Difference between revisions of "Science: Obsolete and historical data"
From The Utopian Encyclopedia
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+ | === Age 77 === | ||
+ | |||
+ | <b>Science Bonus =</b> [ ''MIN''( Science Multiplier * Skill points , Cap ) + ''MAX''( 0, Science Multiplier * Skill points - Cap ) * Diminishing Return Factor ] * [[Race]] Mod * [[Personality]] Mod * [[Mystics#Scientific_Insights|Scientific Insights]] Mod | ||
+ | |||
+ | <b>Skill points =</b> Number of Novices + 1.5 * Number of Graduates + 2 * Number of Professors | ||
+ | |||
+ | {| cellpadding="3" | ||
+ | |-bgcolor="#C0C0C0" | ||
+ | | '''Modifier Type''' || ''' Multiplier''' || '''Science Category''' | ||
+ | |- | ||
+ | | Personality: [[Personality#The_Heretic|Heretic]] || 1.3 || Crime | ||
+ | |- | ||
+ | | Personality: [[Personality#The_Heretic|Heretic]] || 1.3 || Channeling | ||
+ | |- | ||
+ | | Personality: [[Personality#The_Rogue|Rogue]] || 1.5 || Crime | ||
+ | |- | ||
+ | | Personality: [[Personality#The_Mystic|Mystic]] || 1.75 || Channeling | ||
+ | |- | ||
+ | | Personality: [[Personality#The_Sage|Sage]] || 1.3 || All | ||
+ | |- | ||
+ | | Spell: [[Mystics#Scientific_Insights|Scientific Insights]] || 1.1 || All | ||
+ | |} | ||
+ | |||
+ | |||
+ | '''*NOTE* Starting Age 73: Science no longer has a hard maximum for all categories. Science will scale in a linear fashion up to stated maximums (Cap) as normal. Once this point is reached, additional scientists will yield diminishing returns.''' | ||
+ | |||
+ | {| cellpadding="4" | ||
+ | |-bgcolor="#dedeff" | ||
+ | | '''Science Category''' || '''Effect''' || ''' Multiplier''' || '''Cap''' || '''Scientist Cap''' | ||
+ | |- | ||
+ | | '''Alchemy''' || Income || 0.500% || 30% || 30 | ||
+ | |- | ||
+ | | '''Tools''' || Building Effectiveness || 0.333% || 20% || 30 | ||
+ | |- | ||
+ | | '''Housing''' || Population Limits || 0.250% || 15% || 30 | ||
+ | |- | ||
+ | | '''Production''' || Food & Rune Production || 2.000% || 120% || 30 | ||
+ | |- | ||
+ | | '''Military''' || Military Efficiency || 0.250% || 15% || 30 | ||
+ | |- | ||
+ | | '''Crime''' || Thievery Effectiveness || 1.667% || 100% || 30 | ||
+ | |- | ||
+ | | '''Channeling''' || Magic Effectiveness || 2.084% || 125% || 30 | ||
+ | |} | ||
+ | |||
+ | *As of Age 77, Universities protect a province from [[Mystics#Amnesia|Amnesia]]. | ||
+ | *Starting Age 77, the number of scientists required for (soft) cap will be the same number for all categories: 30. | ||
+ | *Abduct attack has been removed in Age 77. | ||
+ | |||
+ | <!-- [''MIN''(Science Multiplier * Skill points , Science Cap) * [[Race]] Mod * [[Personality]] Mod * [[Mystics#Scientific_Insights|Scientific Insights]] Mod] + [''MAX''(0, Science Multiplier * Skill points - Soft Cap) * [[Race]] Mod * [[Personality]] Mod * [[Mystics#Scientific_Insights|Scientific Insights]] Mod * Diminishing Return Factor] | ||
+ | |||
+ | <b>Personality Mod: [[Personality#The_Heretic|Heretic]] =</b> 1.3 to Crime and Channeling Science | ||
+ | <b>Personality Mod: [[Personality#The_Mystic|Mystic]] =</b> 1.75 to Channeling Science | ||
+ | <b>Personality Mod: [[Personality#The_Rogue|Rogue]] =</b> 1.5 to Crime Science | ||
+ | <b>Personality Mod: [[Personality#The_Sage|Sage]] =</b> 1.3 to All Science | ||
+ | <b>Spell Mod: [[Mystics#Scientific_Insights|Scientific Insights]] =</b> 1.1 to All Science | ||
+ | --> | ||
=== Age 69 - Age 76 === | === Age 69 - Age 76 === |
Revision as of 12:05, 7 October 2018
Age 77
Science Bonus = [ MIN( Science Multiplier * Skill points , Cap ) + MAX( 0, Science Multiplier * Skill points - Cap ) * Diminishing Return Factor ] * Race Mod * Personality Mod * Scientific Insights Mod
Skill points = Number of Novices + 1.5 * Number of Graduates + 2 * Number of Professors
Modifier Type | Multiplier | Science Category |
Personality: Heretic | 1.3 | Crime |
Personality: Heretic | 1.3 | Channeling |
Personality: Rogue | 1.5 | Crime |
Personality: Mystic | 1.75 | Channeling |
Personality: Sage | 1.3 | All |
Spell: Scientific Insights | 1.1 | All |
*NOTE* Starting Age 73: Science no longer has a hard maximum for all categories. Science will scale in a linear fashion up to stated maximums (Cap) as normal. Once this point is reached, additional scientists will yield diminishing returns.
Science Category | Effect | Multiplier | Cap | Scientist Cap |
Alchemy | Income | 0.500% | 30% | 30 |
Tools | Building Effectiveness | 0.333% | 20% | 30 |
Housing | Population Limits | 0.250% | 15% | 30 |
Production | Food & Rune Production | 2.000% | 120% | 30 |
Military | Military Efficiency | 0.250% | 15% | 30 |
Crime | Thievery Effectiveness | 1.667% | 100% | 30 |
Channeling | Magic Effectiveness | 2.084% | 125% | 30 |
- As of Age 77, Universities protect a province from Amnesia.
- Starting Age 77, the number of scientists required for (soft) cap will be the same number for all categories: 30.
- Abduct attack has been removed in Age 77.
Age 69 - Age 76
Abduct Attacks
- Through combat, you can abduct scientists from another province. Universities protect a province from abduction. Note: Abduct attack has been removed in Age 77.
Changelog
- Age 69: The new science system is introduced.
- Age 70: Professors experience capped at 72 hours (a maxed-out professor will provide ~624gc Networth). Tools cap increased from 15% to 20%, housing and military cap from 10% to 15%, food from 100% to 200%, channeling from 100% to 125%. Additional scientist rank added: Recruit.
- Age 71: Approximately +50% scientists will be required to reach maximum effects (see table below). Production Science maximum will be 120% (down from 200%) and it will increase both Food and Rune production.
- Age 72: Scientists are generated on a flat ratio (7.5) similar to wizards instead of via RNG.
- Age 73: Science will no longer have a hard maximum for all categories. Science will scale in a linear fashion up to the previously stated maximums as normal. Once this point is reached additional scientists will yield diminishing returns.
- Age 74: Scientist experience will now show on the Science page and in the Spy on Sciences.
- Age 76: The number of scientists required for soft cap will be the same number for all categories: 35.
Old scientist multipliers and caps, during Age 76:
Science Category | Effect | Multiplier | Soft Cap |
Alchemy | Income | 0.428 | 30% |
Tools | Building Effectiveness | 0.287 | 20% |
Housing | Population Limits | 0.215 | 15% |
Production | Food & Rune Production | 1.714 | 120% |
Military | Military Efficiency | 0.215 | 15% |
Crime | Thievery Effectiveness | 1.428 | 100% |
Channeling | Magic Effectiveness | 1.785 | 125% |
Old scientist multipliers and caps, Age 71 - Age 75:
Science Category | Effect | Multiplier | Cap | Scientist Cap |
Alchemy | Income | 0.5 | 30% | 30 |
Tools | Building Effectiveness | 0.33 | 20% | 31 |
Housing | Population Limits | 0.2 | 15% | 38 |
Production | Food & Rune Production | 2 | 120% | 30 |
Military | Military Efficiency | 0.2 | 15% | 38 |
Crime | Thievery Effectiveness | 1.65 | 100% | 31 |
Channeling | Magic Effectiveness | 2 | 125% | 32 |
Age ?? to Age 68
NOTE: These formulas apply to the old books system of science. In Age 69, books were replaced by scientists. From Ages ?? to 68 Science formulas worked as follows:
Science Effects
Books per Acre = Books / MAX(Acres,300)
Science Bonus = Race Mod * Personality Mod * Science Multiplier * SQRT( Books per Acre ) * Library Effect
Science Category | Multiplier |
Alchemy | 1.4 |
Tools | 1 |
Housing | 0.65 |
Food | 8 |
Military | 0.52 |
Thievery | 6 |
Channeling | 6 |
Science Costs
Science Cost = Raw Cost (Table Below) * Race Mod * Schools Effect
Science Rate | BPA | GC / Book | GC / Acre | |
No Research | 0 | 0 | 0 | |
Minimal | 0.3 | 6 | 1.8 | |
Limited | 0.4 | 7 | 2.8 | |
Sustained | 0.5 | 9 | 4.5 | |
Active | 0.7 | 13 | 9.1 | |
Focused | 0.9 | 17 | 15.3 | |
Accelerated | 1.2 | 22 | 26.4 | |
Intensive | 1.5 | 27 | 40.5 | |
Rushed | 2.0 | 36 | 72.0 | |
Extreme | 3.0 | 50 | 150.0 |
Obsolete and historical data | |
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Science • Stances |