Difference between revisions of "Exploring, Construction & Building Formulas"

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==Exploration==
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==Exploration Costs==
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===Soldier Cost===
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<b>Sol Costs for Exploration =</b> ROUND((CurrentAcres * 0.0065) * RaceEffect * WarEffect)
 +
 
 +
{{Mods}}
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| '''War''' || 2 || 1
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|-
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| '''[[Race#Dark_Elves|Dark Elf]]''' || 1.2 || 1
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|-
 +
|}
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 +
 
 +
===GC Costs===
 +
<b>GC Costs for Exploration =</b> ((CurrentAcres * 3) - 500) * WarEffect * RaceEffect * MillsEffect
 +
 
 +
{{Mods}}
 +
| '''War''' || 2 || 1
 +
|-
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| '''[[Race#Dark_Elves|Dark Elf]]''' || 1.2 || 1
 +
|-
 +
|}
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'''Notes'''
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* ''Generally all cases prove to be accurate to within minus 0gc - 30gc (Calculated costs slightly overestimate).''
 +
 
  
 
==Construction==
 
==Construction==
Line 27: Line 51:
 
===Raze Costs===
 
===Raze Costs===
 
  <b>Raze Costs =</b> (1400 + Land) / 4   
 
  <b>Raze Costs =</b> (1400 + Land) / 4   
 
 
==Explore Costs== '''
 
 
===Gold===
 
 
((CurrentAcres * 3) - 500) * WarEffect * RaceEffect * MillsEffect
 
 
* WarEffect when at war = 200%, otherwise = 100%
 
 
* RaceEffect for [[Races and Personalities#Dark Elves|Dark Elves]] = 120%, others = 100%
 
 
* '''Generally all cases prove to be accurate to within minus 0gc - 30gc (Calculated costs slightly overestimate).'''
 
 
* '''One instance has been recorded with an error of 4.6% (178gc) - Gnome in war with no mills.'''
 
 
 
 
{{StatusTable}}
 
| Unconfirmed || Age 40 || Makka || - || Game Research || #strategy ||
 
|}
 
 
 
 
===Soldiers===
 
 
ROUND((CurrentAcres * 0.0065) * RaceEffect * WarEffect)
 
 
* WarEffect when at war = 200%, otherwise = 100%
 
 
* RaceEffect for [[Races and Personalities#Dark Elves|Dark Elves]] = 120%, others = 100%
 
 
* '''Generally all cases out of war prove to be 100% accurate.'''
 
 
* '''Three instances have been recorded with an error of 12.5% (2 soldiers) - Non DE's in war with 0 mills.'''
 
 
 
 
{{StatusTable}}
 
| Unconfirmed || Age 40 || Makka || - || Game Research || #strategy ||
 
|}
 
  
  
  
An old table with reported soldier costs per acre can be found in the [[Talk:Exploring_and_constructing|discussion of this page]]. It has been moved there as the costs do not (only) depend on the acres you have - Unconfirmed.
 
  
  
 
[[Category:Formulas]]
 
[[Category:Formulas]]

Revision as of 05:38, 30 June 2009

Exploration Costs

Soldier Cost

Sol Costs for Exploration = ROUND((CurrentAcres * 0.0065) * RaceEffect * WarEffect)
Modifier Type Active Otherwise
War 2 1
Dark Elf 1.2 1


GC Costs

GC Costs for Exploration = ((CurrentAcres * 3) - 500) * WarEffect * RaceEffect * MillsEffect
Modifier Type Active Otherwise
War 2 1
Dark Elf 1.2 1

Notes

  • Generally all cases prove to be accurate to within minus 0gc - 30gc (Calculated costs slightly overestimate).


Construction

Construction Time

Construction Time = 22 * Personality Mod * Builders Boon * Double Speed * Fortified
Modifier Type Active Otherwise
Pers: Shepherd 0.7 1
Builders Boon 0.9 1
Double Speed 0.5 1 n.b. = 0.75 in prot
Fortified 0.8 1

Construction Costs

Construction Costs = Race Mod * Mills Mod * Double Speed * 8/31 * (Land + 2900) 
Modifier Type Active Otherwise
Race: Dwarf 0 1
Doublespeed 2 1

Raze Costs

Raze Costs = (1400 + Land) / 4